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Full notes
Full Cave Digger 2 Dig Harder update
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What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
- Events
Cave Digger 2 Dig Harder changes
Welcome to the New Frontier, Prospectors!
Howdy frontier miners! Welcome to the new update, the Return of the Chompys. We are releasing a long waited update with tons of different features! For Free! New endings, new gameplay methods, new enemies, and most importantly, MORE CHOMPYS!
Please welcome the new addition to our Chompy Family. Hellraiser Chompy, Punk Chompy, and Miner Chompy!
Hellraiser Chompy
is a demoniac monstrosity from the hell dimensions! He’s big, mean and spiky, and make no mistake: this guy is here to hunt you down! You better run as fast as you can to get out of its sight.
Punk Chompy
might not be as terrifying to look at, but she’s definitely bringing the chaos! Armed with Molotov cocktails, this Chompy will destroy everything on her way. She’s the definition of rebellious and unpredictable. I guess this is the result of being overworked.!
Miner Chompy
is the other side of the coin. Similar to the original Chompy in the first Cave Digger, this guy will team up with you in the mine. He can dig out walls for you, and deliver riches straight to your account. With Miner Chompy around, backpack space won't be a problem and I'm sure he will become your favorite companion in no time.
We added RUN GENERATORS so you can now decide what perils await you in the mines deep below. Will you find more riches? Get more enemies? Find natural disasters? The elevator now has a run generator that allows you to roll for run modifiers before heading down into the mines. This means that you’ll have some control over your prospecting work in the search of riches.
But of course we’ve added more than just Chompys to the game. A new mysterious enemy type is stalking the caves, the Drone Construct. These ancient devices will often remain cloaked until you step too close. Keep your eyes open and prepare to deflect their plasma blasts! They are a guardian of the Eerie Ruins, and will try to stop any intruders to the mysterious halls and caverns there...
New features and gameplay changes
New Gameplay Additions
Added Miner Chompy to help the player dig and loot
Added Punk Chompy to cause random havoc
Added Hellraiser Chompy to haunt the player
Expanded Sister Chompy to heal and rez the player
Expanded Frontier Chompy to help the player in combat
Added Drone enemy
Added environmental hazards
Added an intro
Added 12 new cosmetics
Added Chompy codex
Redid the tutorial
Added re-rollable run roller to display what kind of run is coming
Dynamite now opens diggingspots
Added joy-up for teleporting
Added rope sliding with hands
New Endings
Added the Meteor ending
Added the Cold, cold North ending
Audio
Added 64 new Clayton voice lines
Added "Different Endings" song by The Heatons
Art
Tweaked mining look and feel
Added localised posters
Minor tweaks
Dynamite amounts set to dynamite level
Reduced move speed in water
Bug fixes and visual changes
Fixed camera on PiMax headsets
Fixed lots of bugging props
Frogger ending fixes
Added distance checks to enemy specific voicelines
Fixed Shelley reward loot
Disable workers glove when in menu
Workers glove doesn't pull comics or ending clues anymore
Removed popup follow
Fixed loot pools errand
Fixed abandon button not sometimes working
Fixed lootgrinder sometimes losing loots
Re-textured cabin inside and outside
Added underwater vfx
Added environment particles in the Coral biome
Trigger saved achievements on start
Better prop destruction vfx
Fixed lizard aggro
Fixed monsters spawning inside some terrain
Fixed detector arrow not pointing at hotspots
Added floating and rotation and particle effects to topworld errand items
Fixed loot not spawning in Eerie Ruins topworld
Fixed topworld music not playing after changing location
Fixed too big water splashes
Thank you everyone for supporting us, we've come a long way to be here. Visit us in our Discord to talk about the game, participate in events, and hang around with the devs!
Source
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