In this update4
Full notes
Full Cave Digger 2 Dig Harder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
- Balance
- Maps
Cave Digger 2 Dig Harder changes
Howdy, miners, diggers and prospectors! Now it's the time to truly dig deeper. First of all, a big thanks to all of you who supported us during the Early Access. Couldn't have done it without you.
New features and content
The Eerie Ruins
A mysterious mountain top featuring strange temples, statues and otherwordly devices. These mines will be more challenging and dangerous than the previous ones. The area will introduce a new enemy type, new puzzles and treasures. Check out this previously released video for more teasing:
The Golem
A new enemy type, the golem, is sleeping in the mines. A strong suggestion is to not disturb his sleep, and if you do, trust your fight or flight instinct.
3 new endings
No spoilers here! It's part of the fun to figure them out, but you can join the discord server and ask in the spoiler discussion channel for help!
Other additions:
Loads of new ore, gems and relics
17 new costumes
The final comic issue of Clayton: The Greed
Grappling hook mechanics to the Shovel
Shield mechanics to the Pan
80 new Clayton voice lines
Localization for multiple languages
A playable radio
Health potions
Sista Chompy
Gunslinger Chompy
Backpack upgrades 4-6
Achievements
Gameplay and visual changes
Adjusted voice line frequencies
Safes now spawn biome specific loots instead of gold
Made costumes unlockable
Errands refresh on completion and removal
Explosions now do different amounts of damage to players and enemies and scale with biomes
Workers glove particles
Added option to disable freemove
Implemented sophisticated Giant Clam AI that reacts to external stimuli
Improved Shovel homing
Added range to level 1 workers glove
Moved hip slots closer to chest
Player starts in an alternative spot when visiting a biome for the first time
Refurnished all levels
New wall and digging nodes
Implemented gem / relic counters
Smoother loading screens
Redid most vfx and refined textures
Redid panning mechanics
Redid fungi shrimp behaviour
Removed lipstick from Chompy
Added hints to loading screens
Bug fixes
Many
Join the discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
