Full notes
Full Cave Confectioner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Performance
Cave Confectioner changes
There is something like a full moon out tonight, and in the darkest corners of the world, the moon's light reflects off of human skin and produces werewolves.
This is a new patch release with a layer of graphical polish. Tiles look better, and on the grain and the fenceposts at sunrise you can see a very natural-looking light creeping in.
Rim lighting at sunrise, noon, sunset, and midnight (off):
What changed
Sprites now have specular rim lighting
The sun angle now affects the light on particles
Fixed a tile edge rendering problem that had haunted the code since 2018
Improved tree shadows
Item bug fixes
Started work on Greek translation (change language_code to el in the settings)
Source
Changelog.gg summarizes and formats this update. How we read updates.
