New Gameplay Update ●Added new mode: Daily Exercise -Three random mechas and missions will refresh daily for players to challenge -Players can also save their current mecha configuration via the Mecha Management Panel a
In this update4
Full notes
Full Cavalry Girls 铁骑少女 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
Events
Gameplay
Fixes
Balance
changed●Added new mode: Daily ExerciseThree random mechas and missions will refresh daily for players to challenge -Players can also save their current mecha configuration via the Mecha Management Panel and apply it to the Daily Exercise
changedOther Adjustments●In Sneaking Mode, opening the Strategy Panel will now display enemy vision range ●Added display of currency icons ●Adjusted the strength of some enemies that spawn small units ●Tweaked values for parts related to Stabilizer ●Shortened throw intervals for throwable items ●Increased teleportation portal distance ●Optimized AI logic for mine throwing
fixedBug Fixes●Fixed an issue where Recast items might disappear ●Fixed turret recoil occurring under certain conditions ●Fixed an issue where Arc Weapon rays could fail ●Fixed some Explosive Weapons not showing critical hits ●Fixed a bug where enemy-attracting skills would fail ●Fixed an issue where some explosive weapons could damage allied cover ●Fixed an issue where teleportation portals might not disappear ●Fixed an issue where opening the Parts Imprint menu caused Left Shoulder Mount weapons to disappear ●Fixed an issue where the "Super Soldier" achievement couldn’t be completed ●Fixed abnormal scatter behavior for modules triggering shotgun effects ●Fixed incorrect mecha names when imprinting parts ●Fixed certain escort stages not spawning enemies ●Fixed lack of enemy reinforcements in some outer stages
changedImportant Notice●Due to the major version 2.0 update, the second DLC will be delayed to July, and the remaining DLC timelines will be adjusted accordingly. Please refer to the update schedule for details. ●Starting in May, the base game price will increase to $11.99 and the Clover DLC will increase to $2.99. Thank you for your continued support!
Cavalry Girls 铁骑少女 changes
changedThree random mechas and missions will refresh daily for players to challenge -Players can also save their current mecha configuration via the Mecha Management Panel and apply it to the Daily Exercise
changed●In Sneaking Mode, opening the Strategy Panel will now display enemy vision range ●Added display of currency icons ●Adjusted the strength of some enemies that spawn small units ●Tweaked values for parts related to Stabilizer ●Shortened throw intervals for throwable items ●Increased teleportation portal distance ●Optimized AI logic for mine throwing
fixed●Fixed an issue where Recast items might disappear ●Fixed turret recoil occurring under certain conditions ●Fixed an issue where Arc Weapon rays could fail ●Fixed some Explosive Weapons not showing critical hits ●Fixed a bug where enemy-attracting skills would fail ●Fixed an issue where some explosive weapons could damage allied cover ●Fixed an issue where teleportation portals might not disappear ●Fixed an issue where opening the Parts Imprint menu caused Left Shoulder Mount weapons to disappear ●Fixed an issue where the "Super Soldier" achievement couldn’t be completed ●Fixed abnormal scatter behavior for modules triggering shotgun effects ●Fixed incorrect mecha names when imprinting parts ●Fixed certain escort stages not spawning enemies ●Fixed lack of enemy reinforcements in some outer stages
changed●Due to the major version 2.0 update, the second DLC will be delayed to July, and the remaining DLC timelines will be adjusted accordingly. Please refer to the update schedule for details. ●Starting in May, the base game price will increase to $11.99 and the Clover DLC will increase to $2.99. Thank you for your continued support!
New Gameplay Update
●Added new mode: Daily Exercise
-Three random mechas and missions will refresh daily for players to challenge -Players can also save their current mecha configuration via the Mecha Management Panel and apply it to the Daily Exercise
New Art Content
●Several new skins have been added
● [Image]Updated the illustration assets for streets
New Mechanic
●Added a feature to change mecha paint schemes
Other Adjustments
●In Sneaking Mode, opening the Strategy Panel will now display enemy vision range ●Added display of currency icons ●Adjusted the strength of some enemies that spawn small units ●Tweaked values for parts related to Stabilizer ●Shortened throw intervals for throwable items ●Increased teleportation portal distance ●Optimized AI logic for mine throwing
Bug Fixes
●Fixed an issue where Recast items might disappear ●Fixed turret recoil occurring under certain conditions ●Fixed an issue where Arc Weapon rays could fail ●Fixed some Explosive Weapons not showing critical hits ●Fixed a bug where enemy-attracting skills would fail ●Fixed an issue where some explosive weapons could damage allied cover ●Fixed an issue where teleportation portals might not disappear ●Fixed an issue where opening the Parts Imprint menu caused Left Shoulder Mount weapons to disappear ●Fixed an issue where the "Super Soldier" achievement couldn’t be completed ●Fixed abnormal scatter behavior for modules triggering shotgun effects ●Fixed incorrect mecha names when imprinting parts ●Fixed certain escort stages not spawning enemies ●Fixed lack of enemy reinforcements in some outer stages
Important Notice
●Due to the major version 2.0 update, the second DLC will be delayed to July, and the remaining DLC timelines will be adjusted accordingly. Please refer to the update schedule for details. ●Starting in May, the base game price will increase to $11.99 and the Clover DLC will increase to $2.99. Thank you for your continued support!