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Steam News11 February 20251y ago

V1.3.2043 Update List

Anti-Air Lock-On ●Added anti-air lock-on functionality. Placing the crosshair near an enemy will gradually lock on. ●Locked-on enemies cannot perform dodge maneuvers.

In this update1

Full notes

Full Cavalry Girls 铁骑少女 update

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What changed

1 fix5 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Server
  • Balance
addedAnti-Air Lock-On●Added anti-air lock-on functionality. Placing the crosshair near an enemy will gradually lock on. ●Locked-on enemies cannot perform dodge maneuvers. ●A weapon's anti-air value affects not only hit rate against airborne units but also lock-on speed.
addedCombat HUD●Added a combat HUD, which can be toggled with the H key. ●In Story Mode, this feature will be unlocked in the mid-game.
addedAdjustments●Adjusted mech rotation feel — heavier weapons will cause greater latency. ●Flying enemies breaking through City Defense in Defense battles will no longer affect Honor Points gain. ●Mines can now be detonated by explosions, paralysis effects, and certain abilities. ●In Endless Mode, attempting to unlock achievements without Iron Man Mode enabled will trigger a warning. ●Significantly buffed Fusion attachments related to Arc, Ray and Explosive Weapons. ●The Shield destruction device has been renamed and reworked; it can now also destroy mines. ●Slightly reduced early-game difficulty in Cruel Mode. ●Optimized Arc Weapon targeting logic—destroyed enemies will no longer be locked onto.
fixedBug Fixes●Fixed an issue where Drone weapon parameters displayed incorrectly. ●Fixed a bug where Ray Weapon width became zero after penetration. ●Fixed an issue where recoil reduction was not working. ●Fixed a bug where Dormitory characters could get stuck. ●Fixed incorrect values in enemy detail information. ●Fixed some cases where weapon textures did not load correctly. ●Fixed an issue where overlapping sound effects could become excessively loud. ●Fixed a bug where Arc Weapon decay reduction modules were not working. ●Fixed an issue where damage reset occurred when Arc Weapon bounce count was doubled. ●Fixed an unexpected exclamation mark appearing in the shop UI. ●Fixed an issue where Sneaking Mode could not be properly settled. ●Fixed an issue where bulk Recycle counted multiple items as one.
addedMOD Support●Added support for replacing game mode images on the start game screen. ●Added X additional mech throwable slots. Added a tag for Drone-exclusive weapons.
addedNew Mech Functions●Add X additional mech throwable slots / Increase mech collision radius / Increase energy consumption when jumping / Increase jump distance / Maintain running state. ●Every X seconds, regenerate Y health points / Invincible shield respawns every X seconds / Generate a deflection shield with X health. ●Increase mech flight speed / Add X additional drones / Increase drone orbit distance by X.

Cavalry Girls 铁骑少女 changes

added●Added anti-air lock-on functionality. Placing the crosshair near an enemy will gradually lock on. ●Locked-on enemies cannot perform dodge maneuvers. ●A weapon's anti-air value affects not only hit rate against airborne units but also lock-on speed.
added●Added a combat HUD, which can be toggled with the H key. ●In Story Mode, this feature will be unlocked in the mid-game.
added●Adjusted mech rotation feel — heavier weapons will cause greater latency. ●Flying enemies breaking through City Defense in Defense battles will no longer affect Honor Points gain. ●Mines can now be detonated by explosions, paralysis effects, and certain abilities. ●In Endless Mode, attempting to unlock achievements without Iron Man Mode enabled will trigger a warning. ●Significantly buffed Fusion attachments related to Arc, Ray and Explosive Weapons. ●The Shield destruction device has been renamed and reworked; it can now also destroy mines. ●Slightly reduced early-game difficulty in Cruel Mode. ●Optimized Arc Weapon targeting logic—destroyed enemies will no longer be locked onto.
fixed●Fixed an issue where Drone weapon parameters displayed incorrectly. ●Fixed a bug where Ray Weapon width became zero after penetration. ●Fixed an issue where recoil reduction was not working. ●Fixed a bug where Dormitory characters could get stuck. ●Fixed incorrect values in enemy detail information. ●Fixed some cases where weapon textures did not load correctly. ●Fixed an issue where overlapping sound effects could become excessively loud. ●Fixed a bug where Arc Weapon decay reduction modules were not working. ●Fixed an issue where damage reset occurred when Arc Weapon bounce count was doubled. ●Fixed an unexpected exclamation mark appearing in the shop UI. ●Fixed an issue where Sneaking Mode could not be properly settled. ●Fixed an issue where bulk Recycle counted multiple items as one.
added●Added support for replacing game mode images on the start game screen. ●Added X additional mech throwable slots. Added a tag for Drone-exclusive weapons.

Anti-Air Lock-On

●Added anti-air lock-on functionality. Placing the crosshair near an enemy will gradually lock on. ●Locked-on enemies cannot perform dodge maneuvers. ●A weapon's anti-air value affects not only hit rate against airborne units but also lock-on speed.

Combat HUD

●Added a combat HUD, which can be toggled with the H key. ●In Story Mode, this feature will be unlocked in the mid-game.

Adjustments

●Adjusted mech rotation feel — heavier weapons will cause greater latency. ●Flying enemies breaking through City Defense in Defense battles will no longer affect Honor Points gain. ●Mines can now be detonated by explosions, paralysis effects, and certain abilities. ●In Endless Mode, attempting to unlock achievements without Iron Man Mode enabled will trigger a warning. ●Significantly buffed Fusion attachments related to Arc, Ray and Explosive Weapons. ●The Shield destruction device has been renamed and reworked; it can now also destroy mines. ●Slightly reduced early-game difficulty in Cruel Mode. ●Optimized Arc Weapon targeting logic—destroyed enemies will no longer be locked onto.

Bug Fixes

●Fixed an issue where Drone weapon parameters displayed incorrectly. ●Fixed a bug where Ray Weapon width became zero after penetration. ●Fixed an issue where recoil reduction was not working. ●Fixed a bug where Dormitory characters could get stuck. ●Fixed incorrect values in enemy detail information. ●Fixed some cases where weapon textures did not load correctly. ●Fixed an issue where overlapping sound effects could become excessively loud. ●Fixed a bug where Arc Weapon decay reduction modules were not working. ●Fixed an issue where damage reset occurred when Arc Weapon bounce count was doubled. ●Fixed an unexpected exclamation mark appearing in the shop UI. ●Fixed an issue where Sneaking Mode could not be properly settled. ●Fixed an issue where bulk Recycle counted multiple items as one.

MOD Support

●Added support for replacing game mode images on the start game screen. ●Added X additional mech throwable slots. Added a tag for Drone-exclusive weapons.

New Mech Functions

●Add X additional mech throwable slots / Increase mech collision radius / Increase energy consumption when jumping / Increase jump distance / Maintain running state. ●Every X seconds, regenerate Y health points / Invincible shield respawns every X seconds / Generate a deflection shield with X health. ●Increase mech flight speed / Add X additional drones / Increase drone orbit distance by X.

Source

Steam News / 11 February 2025

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