What changed
0 fixes1 addition0 changes0 removals
addedThere is now an exit button. I know, it seems like something everything should have, but in all honesty I thought that once you started playing Catsapults you would never want to stop playing it. My feelings are hurt. A new level was added. This level was designed to educate the player on two mechanics: Pushing crates into water to cover water, and using boxes to collect kittens. Those two mechanics were not taught to the player before a level which employed both of those. Someone had a super big screen and it was making the map all discombobulated. While a rare case, I don't want a single customer's experience ruined by something I could fix. Thus the max screen size was adjusted to what it was developed in for perfection. Thanks for the feedback everyone!
Catsapults changes
addedThere is now an exit button. I know, it seems like something everything should have, but in all honesty I thought that once you started playing Catsapults you would never want to stop playing it. My feelings are hurt. A new level was added. This level was designed to educate the player on two mechanics: Pushing crates into water to cover water, and using boxes to collect kittens. Those two mechanics were not taught to the player before a level which employed both of those. Someone had a super big screen and it was making the map all discombobulated. While a rare case, I don't want a single customer's experience ruined by something I could fix. Thus the max screen size was adjusted to what it was developed in for perfection. Thanks for the feedback everyone!
There is now an exit button. I know, it seems like something everything should have, but in all honesty I thought that once you started playing Catsapults you would never want to stop playing it. My feelings are hurt. A new level was added. This level was designed to educate the player on two mechanics: Pushing crates into water to cover water, and using boxes to collect kittens. Those two mechanics were not taught to the player before a level which employed both of those. Someone had a super big screen and it was making the map all discombobulated. While a rare case, I don't want a single customer's experience ruined by something I could fix. Thus the max screen size was adjusted to what it was developed in for perfection. Thanks for the feedback everyone!