In this update6
Full notes
Full Cats & Dice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Cats & Dice changes
There's some significant changes made on this patch.
CHANGES
Score Progession
The score needed for the first few rounds have been slightly lowered to give players more leeway in the beginning to account for bad luck.
Normal mode: Round 2: 800 --> 700 | Round 3: 1400 --> 1200 | Round 4: 2400 --> 2200 Hard mode: Round 2: 800 --> 700 | Round 3: 1450 --> 1200 | Round 4: 2450 --> 2200 | Round 5: 4100 --> 4000 Brutal mode: Round 2: 850 --> 750 | Round 3: 1500 --> 1300 | Round 4: 2500 --> 2400
Siamese Twins
The way it currently works, the Siamese Twins makes the Yinyang Cat looks downright silly in comparison. Siamese has been changed so that its effect can no longer be affected by buffs such as the Shieldmaiden.
Old
All dice with a value of TWO will be scored [1] additional time. (the [1] can be buffed)
New
Change the value of the dice placed here to TWO. All dice with a value of TWO will be scored two additional times.
To compensate for the nerf, the Siamese Twins can now change the value of the dice placed under it.
The Cheat
The dice of The Cheat has been changed to be more in-line with its gambling theme and also to give SPADE and HEART effect some needed help.
Old
"Mark" on face-2 and face-3.
New
"Spade" on face-1, 3 and 5. "Heart" on face-2, 4, and 6.
TEXT
Some changes to cats and items text for better clarity.
BUG FIXES
Fixed some wrong sprites in the glossary for unlocks.
The Mirror items may not work as intended depending on the sequence in which you equip items onto cats. This has now been fixed. (NOTE: the order in which you've placed your items will still matter. Item in slot-1 takes effect first and so forth.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
