Full notes
Full Cathedral: Crow's Curse update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Maps
We're here with a quick update. We've been quiet for some time, and this is almost entirely due to digging into game design and fleshing out the game world.
In this update, I wanted to show you a bit of what we're working on right now. A lot of effort goes into building new areas, but also into adding story elements, such as NPCs, interactions and lore.
Cathedral: Crow's Curse is set in the same universe as our previous game Cathedral, and this world used to be inhabited by a group of creatures called The First Ones - little is known, except for the relics they left behind.
One of the key features we are working on right now are shrines that you can pray at to access the Sentinel Dream, which connects the Shade Sentinels to The First Ones. These shrines are shorter platformer areas where you are rewarded with an upgrade at the end. We'll reveal more about them in the future.
We've also started working on new areas, such as the Magma Pyre area, which is a volcanic lava biome:
We'll be posting more regularly from here on out. Areas, mechanics, story and eventually, a release date. Thanks for sticking around and for the support so far!
Source
Changelog.gg summarizes and formats this update. How we read updates.
