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Steam News18 December 20205y ago

Patch 1.3 - A Bloody Mess

Hey, Giorgio from Feardemic here. Today we are introducing a brand new feature into Cathedral 3-D: melee attacks.

In this update1

Full notes

Full Cathedral 3-D update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, Giorgio from Feardemic here.

What changed

3 fixes12 additions3 changes1 removal
  • Gameplay
  • Performance
  • Balance
  • Maps
  • Fixes
  • Compatibility
addedToday we are introducing a brand new feature into Cathedral 3-D: melee attacks .
addedThere are basically two new ways to kill enemies:
addedThe chest has been weaponized and can now be thrown against the enemy to crush them!
addedChangelog[NEW FEATURES]
addedChangelogAdded a melee attack
addedChangelogChest can now crush enemies

Cathedral 3-D changes

addedToday we are introducing a brand new feature into Cathedral 3-D: melee attacks .
addedThere are basically two new ways to kill enemies:
addedThe chest has been weaponized and can now be thrown against the enemy to crush them!
added[NEW FEATURES]
addedAdded a melee attack

Today we are introducing a brand new feature into Cathedral 3-D: melee attacks.

There are basically two new ways to kill enemies:

rip and tear

Press 'E' to use your claws and tear those puny humans apart!

crush them

The chest has been weaponized and can now be thrown against the enemy to crush them!

Oh, and throwing enemies now works as originally intended - make them experience gravity!

On top of that, as you might have noticed, enemies now leave a bloody mess around. Also, fire attacks now leave burn marks on the surfaces.

And now, here's the full changelog!

Changelog

NEW FEATURES

  • Added a melee attack

  • Chest can now crush enemies

  • Added gibbing

  • Added blood and burn decals

IMPROVEMENTS

  • Game version number is now displayed on replays

  • Completely reworked rendering pipeline - performances are now sensibly smoother

GAMEPLAY BALANCE

  • Throwing enemies now casts them REALLY afar

  • Player now moves faster when holding the chest

  • Chest now regenerates ammo based on landing jumps. Idle time-based ammo regeneration has been removed

FIXES

  • Fixed a design issue that made player impossible to kill in a certain spot of the map

  • Fixed a funny bug that occasionally made grabbed enemies smaller

  • Fixed an issue that made some players experience sudden mouse sensitivity changes

What's coming next

First and foremost, we'd like to address some concerns we've read over the forum and the reviews, as some of you have been expressed dissatisfaction for the lack of regular updates and lack of new contents. On the first point, you might have noticed that updates have no longer been published on a weekly basis. The reason behind that is pretty simple: reality hit us.

Cathedral 3-D launch hasn't been a success, and neither us nor the developer are currently making any money out of it, as we haven't even recovered the costs yet. While Cathedral 3-D is a game about impersonating a terrifying monster, we are still just humans and have to pay bills and bring food to our tables, therefore we have no other choice but to prioritize our daily jobs.

BUT!

Today's patch should be a pretty clear signal that we are still committed to Cathedral 3-D and its players, and since we cannot promise you patches on a regular basis, future updates will always have more juicy stuff than just a few fixes as the last one.

With that in mind, the following is a non-exhaustive list of things that are in the works and that will be added with future updates:

  • New maps New game modes New enemies Full Mac and Linux support An external leaderboard More achievements Steam trading cards and other flairs Key bindings and other accessibility options An endless list of technical improvements and fixes

Enjoy your holidays monsters, see you very soon next year, Giorgio

PS

today we have also released a cheesy new trailer that we hope will make undecided users who wishlisted the game more curious about it.

You can check it out here

Source

Steam News / 18 December 2020

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