In this update1
Full notes
Full Cathedral 3-D update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, Giorgio from Feardemic here.
What changed
- Gameplay
- Performance
- Balance
- Maps
- Fixes
- Compatibility
Cathedral 3-D changes
Today we are introducing a brand new feature into Cathedral 3-D: melee attacks.
There are basically two new ways to kill enemies:
rip and tear
Press 'E' to use your claws and tear those puny humans apart!
crush them
The chest has been weaponized and can now be thrown against the enemy to crush them!
Oh, and throwing enemies now works as originally intended - make them experience gravity!
On top of that, as you might have noticed, enemies now leave a bloody mess around. Also, fire attacks now leave burn marks on the surfaces.
And now, here's the full changelog!
Changelog
NEW FEATURES
Added a melee attack
Chest can now crush enemies
Added gibbing
Added blood and burn decals
IMPROVEMENTS
Game version number is now displayed on replays
Completely reworked rendering pipeline - performances are now sensibly smoother
GAMEPLAY BALANCE
Throwing enemies now casts them REALLY afar
Player now moves faster when holding the chest
Chest now regenerates ammo based on landing jumps. Idle time-based ammo regeneration has been removed
FIXES
Fixed a design issue that made player impossible to kill in a certain spot of the map
Fixed a funny bug that occasionally made grabbed enemies smaller
Fixed an issue that made some players experience sudden mouse sensitivity changes
What's coming next
First and foremost, we'd like to address some concerns we've read over the forum and the reviews, as some of you have been expressed dissatisfaction for the lack of regular updates and lack of new contents. On the first point, you might have noticed that updates have no longer been published on a weekly basis. The reason behind that is pretty simple: reality hit us.
Cathedral 3-D launch hasn't been a success, and neither us nor the developer are currently making any money out of it, as we haven't even recovered the costs yet. While Cathedral 3-D is a game about impersonating a terrifying monster, we are still just humans and have to pay bills and bring food to our tables, therefore we have no other choice but to prioritize our daily jobs.
BUT!
Today's patch should be a pretty clear signal that we are still committed to Cathedral 3-D and its players, and since we cannot promise you patches on a regular basis, future updates will always have more juicy stuff than just a few fixes as the last one.
With that in mind, the following is a non-exhaustive list of things that are in the works and that will be added with future updates:
New maps New game modes New enemies Full Mac and Linux support An external leaderboard More achievements Steam trading cards and other flairs Key bindings and other accessibility options An endless list of technical improvements and fixes
Enjoy your holidays monsters, see you very soon next year, Giorgio
PS
today we have also released a cheesy new trailer that we hope will make undecided users who wishlisted the game more curious about it.
You can check it out here
Source
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