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Full notes
Full 东方绮樱绘 ~ Categorical Imperative Valid? update
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What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
- Balance
东方绮樱绘 ~ Categorical Imperative Valid? changes
2025.8.2
Continued optimizing the game, reduced input lag, reduced VRAM and RAM usage
Fixed Sword Danmaku Art being cheesable
Fixed the Stage 2 boss having incorrect bullet-firing sounds, and bullet prediction lines being wrong in Stage 1. Also fixed prediction lines sometimes showing up even without Hakurei Mind's Eye of Danmaku equipped
Fixed "Living God" being shown as "Youkai Sage" when leveling up
Fixed being able to upgrade an item twice by pressing confirm rapidly
Fixed some issues with leveling up to a youkai/Living God: Being able to continue, retry, and unlocking items under practice mode
Fixed the ninth pair of shoes being repeated
Fixed being unable to take off your hat, socks, and accessories
Fixed a collision-related replay desync in Stage 3
The stage 2 boss' hidden drops are automatically collected to avoid them being lost by accident
Display important parts of boss' hitboxes
Fixed a crash related to passive clothing abilities
Fixed some replays being unplayable
Show the version number on screen
Adjustments to the Merit Value log to prevent text overflow
Fixed some button settings not taking effect
Continue replacing assets from the original games
2025.8.3
Make it harder to dodge Laser Danmaku Art on the inside
Fixed getting hit in the tutorial, restarting, and capturing the first spell resulting in a failed capture being displayed
Fixed pre-spawn bullets rendering with the wrong orientation
Fixed some stage 3 boss spells having no damage resistance and thus being trivially bypassable
Fixed a crash in the settings menu
Fixed text overflow in some dialogue boxes
When holding Z to skip dialogue, also skip dialogue choices. This will not deduct Merit Value.
2025.8.5
Reduce the health of some spell cards so that they're capturable even without understanding the system
Make scatter-aimed bullets in stage 1 and stage 1 boss static. Refinements to the bullet shapes and fix some sprite issues
Updated the colors of some of the stage 3 boss' bullets. Some bullets have been changed to the opposite color of your favorite color for better visual distinction
Remember the last selected difficulty and shot
Add English translations. Some text may still overflow their boxes, this will be corrected in a later update.
Prompt the player to pick vocal or Touhou-style music on first start
- Other"Press C to edit character" no longer shows on Reimu and Marisa, fixed the Medium Orb Shooter's firing angles, fixed being able to continue in spell practice, fixed some typos in image resources
Future Plans
Refine the settings UI
Steam post image2. Continue optimizing the game
Add more clothing and items
Complete English translation
On behalf of the team, I sincerely thank our dear players for their valuable feedback.
We hope to hear more of your opinions and suggestions.
You can reach us via the following channels.
QQ group: 816053495
Comment on the Steam store page of the demo
Comment on the following video, or message the video uploader on Bilibili: https://www.bilibili.com/video/BV1sp83zwEZG
Email 1149775512@qq.com
[TL note] You may also ping williewillus on YouTube or Discord and he will forward your feedback to the appropriate channels.
Thank you for your support of Categorical Imperative Valid?!
Games are inextricably tied to the feedback of the players. Once again, we thank the players who have downloaded the demo of Categorical Imperative Valid? and given their feedback.
Sakurai Rin (樱景琳)
Source
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