Full notes
Full Cateau update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Store
To those uninitiated to hex-based combat games, last week's article may have felt somewhat esoteric, as there was no proper illustration to properly illustrate the matter. That being the case, here's a piece of early concept art to give you a clearer idea of how the battlefield actually works. To give a brief recap, everything regarding the movement of characters, their attacks and abilities are all based on the hexagonal grid system. For example, this means that a character with a movement value of four is able to move up to four tiles in this grid. In other news, we have resolved an issue that limited the size of our shirt prints. Now we have a full range available with the same full-size print that we use on our own shirts, in case you too would like to brandish a certain, quite fabulous (if we may say so ourselves) lemon.
Click Here to go to our Facebook page. Click Here to go to our website. Click Here for our store and full-sized prints.
Source
Changelog.gg summarizes and formats this update. How we read updates.
