CatchMaker
Steam News 6 May 202614d ago

Postcards, Polaroids and Pre-Alpha

Hello hello hello and welcome to the devlog! Today I’m gonna pull back the curtain a little to give you guys an idea on what we have been working on behind the scenes. I’m also going to give you a sneak peek of the post…

Update log

Full CatchMaker update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello hello hello and welcome to the devlog! Today I’m gonna pull back the curtain a little to give you guys an idea on what we have been working on behind the scenes. I’m also going to give you a sneak peek of the postcard collectibles and the game’s polaroid cutscenes.

Extracted changes

0 fixes2 additions1 change0 removals
  • Gameplay
  • Events
changedVertical Slice DemoSo what is a vertical slice? In a nutshell, a vertical slice is a demo of the game in its raw form. It serves as a sort of proof of concept, both for the tech and gameplay. We’ve been working hard on polishing and refining a bunch of mechanics, many of which will still probably change over the development of the game, but we’ve reached a point where we can send a demo to publishers so we can show off what we have and talk about a potential collab.
addedPolaroidsWe’ve also added polaroids that work like cutscenes for more dynamic moments in the game.
addedPostcardsIn CatchMaker you will be pairing up critters throughout your playthrough. But some bugs match up better than others. To reward players for getting a perfect match we added postcards . When two bugs match, they go on a honeymoon and in case of a perfect match, they will send Loddie a postcard to thank her for her help. These can be collected and displayed, so you can always remember your favorite couples.

Vertical Slice Demo

So what is a vertical slice? In a nutshell, a vertical slice is a demo of the game in its raw form. It serves as a sort of proof of concept, both for the tech and gameplay. We’ve been working hard on polishing and refining a bunch of mechanics, many of which will still probably change over the development of the game, but we’ve reached a point where we can send a demo to publishers so we can show off what we have and talk about a potential collab.

You can find a short video presenting the current state of the game on YouTube:

Polaroids

We’ve also added polaroids that work like cutscenes for more dynamic moments in the game.

Here is a little snapshot of a seagull stealing Loddie’s backpack just after she arrives on the island.

Postcards

In CatchMaker you will be pairing up critters throughout your playthrough. But some bugs match up better than others. To reward players for getting a perfect match we added postcards. When two bugs match, they go on a honeymoon and in case of a perfect match, they will send Loddie a postcard to thank her for her help. These can be collected and displayed, so you can always remember your favorite couples.

Thank you for reading our latest devlog. Have any more questions or you would like to just chat with us? Hit us up on any of our social media pages and I’ll get back to you as soon as I can.

Source

Steam News / 6 May 2026

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