Full notes
Full Catch Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Unity Occlusion" is a feature in the Unity game engine that helps optimize rendering by determining which objects or parts of the environment are hidden from the player's view and therefore don't need to be rendered. This improves performance by reducing unnecessary calculations and rendering of objects that are not visible, ultimately leading to smoother gameplay experiences.
Source
Changelog.gg summarizes and formats this update. How we read updates.
