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Steam News17 February 20267mo ago

6 New Mini-Games & Difficulty Selection

Over the past 1.5 months, we’ve implemented 6 mini-games with customizable difficulty. They focus on training attention, object recognition, motion, and direction perception.

In this update2

Full notes

Full Catch the Light update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedOver the past 1.5 months, we’ve implemented 6 mini-games with customizable difficulty. They focus on training attention, object recognition, motion, and direction perception. We also added a structured level progression flow with scoring and feedback.
changedNew Mini-GamesEach exercise can be adjusted by difficulty: timing, color complexity, stimulus density, and other parameters. This allows gradual progression and measurable improvement.
addedDifficulty SelectionWe introduced a flexible difficulty system to support different levels of visual ability.

Catch the Light changes

addedOver the past 1.5 months, we’ve implemented 6 mini-games with customizable difficulty. They focus on training attention, object recognition, motion, and direction perception. We also added a structured level progression flow with scoring and feedback.
changedEach exercise can be adjusted by difficulty: timing, color complexity, stimulus density, and other parameters. This allows gradual progression and measurable improvement.
addedWe introduced a flexible difficulty system to support different levels of visual ability.

Over the past 1.5 months, we’ve implemented 6 mini-games with customizable difficulty. They focus on training attention, object recognition, motion, and direction perception. We also added a structured level progression flow with scoring and feedback.

New Mini-Games

Each exercise can be adjusted by difficulty: timing, color complexity, stimulus density, and other parameters. This allows gradual progression and measurable improvement.

Difficulty Selection

We introduced a flexible difficulty system to support different levels of visual ability.

We’re currently working on a central hub for planning daily training sessions and improving overall navigation between exercises.

Source

Steam News / 17 February 2026

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