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Steam News23 February 20264mo ago

Leaderboards, Motion Controls & Visuals

Steam Leaderboards Compete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song.

In this update4

Full notes

Full Catch Flex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedSteam LeaderboardsCompete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song.
changedMotion Controls ReworkThanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad:
removedScoring & MultiplierFriendlier hits — speed limits removed, but faster hits earn more points
changedScoring & MultiplierHealth bonus — finish with health remaining for bonus points, multiplied by your current multiplier
addedLevel and Visual ImprovementsNew beat-reactive visual effects
addedLevel and Visual ImprovementsSmall level adjustments, added foot slides to the full body level

Catch Flex changes

addedCompete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song.
changedThanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad:
removedFriendlier hits — speed limits removed, but faster hits earn more points
changedHealth bonus — finish with health remaining for bonus points, multiplied by your current multiplier
addedNew beat-reactive visual effects

Steam Leaderboards

Compete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song.

Motion Controls Rework

Thanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad:

  • Right hand — move in any direction to navigate menus (up/down/left/right)

  • Left hand up — confirm / select

  • Left hand left — back / cancel

No more aiming a cursor — just move naturally. The system auto-calibrates to your arm length and only activates when your full body is visible in the camera.

Scoring & Multiplier

Hits are more forgiving and scoring is more rewarding:

  • Friendlier hits — speed limits removed, but faster hits earn more points

  • Softer penalty — a miss only drops your multiplier by 1 level instead of resetting to x1. You can recover!

  • Health bonus — finish with health remaining for bonus points, multiplied by your current multiplier

  • No-fail mode — play without dying, but your score is halved (visible on the leaderboard)

Level and Visual Improvements

  • New beat-reactive visual effects

  • Small level adjustments, added foot slides to the full body level

Source

Steam News / 23 February 2026

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