In this update4
Full notes
Full Catch Flex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Catch Flex changes
Steam Leaderboards
Compete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song.
Motion Controls Rework
Thanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad:
Right hand — move in any direction to navigate menus (up/down/left/right)
Left hand up — confirm / select
Left hand left — back / cancel
No more aiming a cursor — just move naturally. The system auto-calibrates to your arm length and only activates when your full body is visible in the camera.
Scoring & Multiplier
Hits are more forgiving and scoring is more rewarding:
Friendlier hits — speed limits removed, but faster hits earn more points
Softer penalty — a miss only drops your multiplier by 1 level instead of resetting to x1. You can recover!
Health bonus — finish with health remaining for bonus points, multiplied by your current multiplier
No-fail mode — play without dying, but your score is halved (visible on the leaderboard)
Level and Visual Improvements
New beat-reactive visual effects
Small level adjustments, added foot slides to the full body level
Source
Changelog.gg summarizes and formats this update. How we read updates.
