Full notes
Full CATACOMBS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Events
It's no secret that this game has no huge success and it's okay, I made and released this game as a learning experience for myself.
So, let's get right into what's coming in the future:
More Levels
Before the support for this game ends, I want to add at least 2 more levels that are playable in survival & endless. Currently, there are 3 Levels but I want to make it 5 so it's a nice number.
More Items
There are currently 2 Items: The Flashbang and The Syringe. This makes the gameplay repetitive quick, so I plan to add at least 2 more items (cough decoy-grenade cough). I am also looking into a way to balance it so you can use more than 1 item per run and also implement them in endless mode.
Automated seasonal leaderboard
To make this game playable for an infinite amount of time, I want to add seasonal leaderboards that reset every few months so players can compete with eachother. Of course old leaderboards would still be visible in game.
Balancing
I think this one is quite clear, I want to adjust the strength of items, the behaviour of the monster and the amount of score you get for each "score event" (f.e. when you collect a cube)
And that's it! That's all that is currently planned to be added. I can't promise anything or give a time when this will be added and as always leave suggestions or bug reports in the discussions tab.
Have a great week!
Source
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