HomeGamesUpdatesPricingMethodology
Steam News28 July 202612d ago

Updates 7-27-2026

Extracted the English game text to the translation files, so translators can now once again work on the game.

Full notes

Full Cataclysm: The Last Generation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedExtracted the English game text to the translation files, so translators can now once again work on the game. 已将英文游戏文本提取到翻译文件中,因此翻译人员现在可以再次开始翻译游戏。 Извлёк английский игровой текст в файлы переводов, поэтому переводчики снова могут работать над игрой.
fixedFixed a longstanding issue which was causing monsters to not make footstep sounds at the correct volume. It is now much easier to detect where enemies are if you pause for a few turns and watch for footstep markers.
changedOptimized the sound code code a bit and made it less likely that you will be informed of your own footsteps etc.
changedMonsters can have separate footstep and flight sound noises, so a bug buzzing around can potentially land and walk around and make a different sound.
changedThe sound readout in the sidebar will now print either the actual volume or the volume you can hear, whichever is lower. Previously it was higher, which meant characters with good hearing would overestimate the sounds they were making.
removedBallistic glass is no longer nearly indestructible. Plinking at it with .50 should reliably break it after a few shots unless you are dreadfully unlucky.

Cataclysm: The Last Generation changes

addedExtracted the English game text to the translation files, so translators can now once again work on the game. 已将英文游戏文本提取到翻译文件中,因此翻译人员现在可以再次开始翻译游戏。 Извлёк английский игровой текст в файлы переводов, поэтому переводчики снова могут работать над игрой.
fixedFixed a longstanding issue which was causing monsters to not make footstep sounds at the correct volume. It is now much easier to detect where enemies are if you pause for a few turns and watch for footstep markers.
changedOptimized the sound code code a bit and made it less likely that you will be informed of your own footsteps etc.
changedMonsters can have separate footstep and flight sound noises, so a bug buzzing around can potentially land and walk around and make a different sound.
changedThe sound readout in the sidebar will now print either the actual volume or the volume you can hear, whichever is lower. Previously it was higher, which meant characters with good hearing would overestimate the sounds they were making.
  • Extracted the English game text to the translation files, so translators can now once again work on the game.

    • 已将英文游戏文本提取到翻译文件中,因此翻译人员现在可以再次开始翻译游戏。

    • Извлёк английский игровой текст в файлы переводов, поэтому переводчики снова могут работать над игрой.

  • Fixed a longstanding issue which was causing monsters to not make footstep sounds at the correct volume. It is now much easier to detect where enemies are if you pause for a few turns and watch for footstep markers.

  • Optimized the sound code code a bit and made it less likely that you will be informed of your own footsteps etc.

  • Monsters that fly now make noise that scales sharply with their size. Tiny monsters are nearly silent, big boys make a ton of noise.

  • Monsters can have separate footstep and flight sound noises, so a bug buzzing around can potentially land and walk around and make a different sound.

  • The sound readout in the sidebar will now print either the actual volume or the volume you can hear, whichever is lower. Previously it was higher, which meant characters with good hearing would overestimate the sounds they were making.

  • Perception now slightly improves your hearing. The bonus starts at 8 and caps at 20.

  • Chain link fences and gates are now slightly harder to break, and slightly heavier characters may climb them.

  • Laminated glass walls and doors are now significantly easier to break. In testing, four normal zombies could do it, but one or two could not.

  • Ballistic glass is no longer nearly indestructible. Plinking at it with .50 should reliably break it after a few shots unless you are dreadfully unlucky.

  • Fixed an issue that was causing some vehicle tiles to be slightly offset.

  • Boars and pigs are now a bit more dangerous. They have a new attack where they slam into your legs and knock you down, and they have lost their old attack where they launched you.

  • Geese will now calm down a bit if youre badly hurt. They are also now slightly weaker and have less dodge skill.

  • @Jodi submitted a change to the social skill name. It is now socializing, to make it more grammatically in line with the other skill names.

Source

Steam News / 28 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.