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Steam News13 July 202627d ago

More Updates 7-12-2026

Cigarettes weren't working right because some code from a backport got mixed into their function. This has been fixed, and additionally some improvements have been made to the rate at which they give you nicotine.

Full notes

Full Cataclysm: The Last Generation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
fixedCigarettes weren't working right because some code from a backport got mixed into their function. This has been fixed, and additionally some improvements have been made to the rate at which they give you nicotine.
changedCigarettes and other smokables will now not always create a fire when dropped in a flammable tile, there's a random roll based on the tile's flammability instead.
changedArtifacts have had their caps lowered for some of their crazier modifiers. Like no you cannot get double HP or a 75% reduction to dispersion because you have a cube in your pocket.
fixedWorldgen UI was still acting like there were sliders when there have not been sliders for a long time. The finalize button has been fixed and the UI cleaned up. You can still edit the remaining worldgen options with the s key as indicated in the worldgen menu.
fixedFixed an issue where chewing gum and cigarettes were not appearing in the (E)at menu.
fixedFixed an issue where liquid soap was not appearing in the (a)ctivate menu.

Cataclysm: The Last Generation changes

fixedCigarettes weren't working right because some code from a backport got mixed into their function. This has been fixed, and additionally some improvements have been made to the rate at which they give you nicotine.
changedCigarettes and other smokables will now not always create a fire when dropped in a flammable tile, there's a random roll based on the tile's flammability instead.
changedArtifacts have had their caps lowered for some of their crazier modifiers. Like no you cannot get double HP or a 75% reduction to dispersion because you have a cube in your pocket.
fixedWorldgen UI was still acting like there were sliders when there have not been sliders for a long time. The finalize button has been fixed and the UI cleaned up. You can still edit the remaining worldgen options with the s key as indicated in the worldgen menu.
fixedFixed an issue where chewing gum and cigarettes were not appearing in the (E)at menu.
  • Cigarettes weren't working right because some code from a backport got mixed into their function. This has been fixed, and additionally some improvements have been made to the rate at which they give you nicotine.

  • Cigarettes and other smokables will now not always create a fire when dropped in a flammable tile, there's a random roll based on the tile's flammability instead.

  • Artifacts have had their caps lowered for some of their crazier modifiers. Like no you cannot get double HP or a 75% reduction to dispersion because you have a cube in your pocket.

  • Worldgen UI was still acting like there were sliders when there have not been sliders for a long time. The finalize button has been fixed and the UI cleaned up. You can still edit the remaining worldgen options with the s key as indicated in the worldgen menu.

  • Fixed an issue where chewing gum and cigarettes were not appearing in the (E)at menu.

  • Deleted the use_action for chewing gum, which did not do anything at all. You just (E)at it now.

  • Fixed an issue where liquid soap was not appearing in the (a)ctivate menu.

  • Significantly increased the amount of fatigue sleep deprivation periodically adds, as people were still reporting getting "stuck in sleep deprivation".

Source

Steam News / 13 July 2026

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