In this update5
Full notes
Full Cataclismo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Performance
- Balance
Cataclismo changes
- Roguehero
Early Access has ended, and the battle for Hogar begins. Cataclismo is now out in 1.0 with a 35% discount! The full release includes brick-by-brick fortress building, a 20-hour Campaign, Level Editor, Sandbox, Skirmish modes, and a reworked Survival Mode.
Thanks to everyone who supported Cataclismo during Early Access. Your feedback helped us deliver 14 major patches, bringing the game to its full release today.
If you're enjoying Cataclismo, please consider leaving a review on Steam. Your review helps other players decide if Cataclismo is right for them and guides us as we continue supporting the game. We appreciate your thoughts!
https://store.steampowered.com/app/1422440/Cataclismo/
About the v1.0 Update
Veteran Hogardians will find that our v1.0 update is teeming with new content and gameplay improvements, including:
- Campaign Mode – Final Act6 new scenarios, concluding Iris’ story (approx. 20 hours total).
- Survival Mode OverhaulRogue-like structure replacing Endless Mode; choose Boost Cards after waves, manage rock-paper-scissors mechanics, and encounter entirely new maps.
New Biome – The Depths: A murky biome now playable in Campaign, Survival, Skirmish, and Level Editor.
Darkness Mechanics: Strategically illuminate dark areas to combat hidden horrors.
Opaline Horrors: Pearlescent enemy variants, more aggressive due to prolonged darkness.
- Iris Renegade UpdateIris receives a full hero makeover with new Ecos-casting skills.
New Skirmish Maps: Two handcrafted scenarios set in the Depths biome.
- Quality-of-Life ImprovementsBetter blueprint usability, accessibility settings added (brightness controls, blood disable option).
- Bug Fixes & StabilityResolved issues with stability, visual glitches, pathfinding, and UI inconsistencies.
Full 1.0 Changelog
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New Features & Improvements
Performance & Optimization:
Improved performance through new culling techniques.
Added culling for building particles.
Distance-based culling for particles implemented.
New Level of Detail (LOD) introduced for basic pieces.
Gameplay Improvements:
Blueprint System: Players now start with Basic Blueprints from the beginning.
- Photo ModeAdded a close button and adjusted the toggle flow.
Skirmish Updates: Minor adjustments made for smoother gameplay.
Survival Mode Overhaul:
Players now select a Boost Card after each wave.
Booster Inventory Panel added for reviewing boosters.
New main and secondary quests included.
Progression system reworked to improve pacing.
New biome added with unique environmental features.
Map generation mechanics improved with additional terrain parameters.
New survival map sections added: Depths & Outskirts.
Difficulty adjusted for better gameplay pacing.
Survival Quest Panel updated for ease of use.
General Additions & Changes:
Balance Adjustments: Changes implemented across multiple systems.
Blueprint System: Blueprints can now be deleted from any height.
Blueprint System (Steam): Players can unsubscribe from blueprints directly in-game.
- Accessibility OptionsAdded a disable blood setting.
- Kickstarter RewardsNew Backer Piece – Mistlight allows troop teleportation.
Kickstarter Rewards: Backer Monolith displays names of Kickstarter supporters.
- Kickstarter RewardsExclusive Kickstarter Skeleton units added.
Kickstarter Rewards: Supporters now receive a Backer Badge on the War Table.
Procedural Map Generation: Players can generate fully playable procedural maps or terrain-only maps for the Level Editor.
Community Content: Community levels can be sorted by date.
Photo Mode & UI: Resuming from pause now disables Photo Mode.
- Photo Mode & UIBlueprints now prioritize inventory pieces when available.
- Photo Mode & UIInventory now contains updated pieces.
Survival Level Validation: Players must survive until Wave 12 to complete a survival session.
- Accessibility OptionBrightness settings added.
Bug Fixes
General Fixes:
Height filter button now properly updates cursor and deselects pieces.
Source
Changelog.gg summarizes and formats this update. How we read updates.
