Full notes
Full Cat Me If You Can update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Cat Me If You Can changes
Thank you to every one of you who's already played our demo!
A special shoutout to those of you who took the time to fill out the feedback form — your input is invaluable and truly helps shape the game.
Updates
We've been busy working through your feedback. Here's what's changed:
Improved interaction with smaller objects like the key and fish, especially when playing with a gamepad.
Extended the duration of the radar's visual hint. We'd love to hear how this feels now, so please keep your feedback coming!
Adjusted the triggers for photographing cats so they no longer get blocked by small objects in the viewfinder.
Fixed an issue where FOV settings would reset after opening and closing the camera.
Fixed a handful of colliders in specific corners where some players were getting stuck.
On Our Radar
A couple of things we're actively looking into for the full release:
Some players mentioned confusion around the "Favourite Photo" feature in the photo preview and journal. We've realized the tutorial doesn't explain this well enough, and we'll be updating it before launch.
We're exploring additional ways to combat motion sickness. Thank you to everyone who shared suggestions on how to tackle this — we really appreciate it!
Oh, and not to worry, there will be plenty more adorable cat poses waiting for you in the full release. 😉
Cheers
The Cosmic Stag Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
