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Steam News28 July 20241y ago

The Performance Patch

Just a heads up: this update is mostly about bug fixes and performance improvements, with little new content. However, Cat Goes Fishing DOES run at 60 FPS now, so we're calling this a Major Update.

Full notes

Full Cat Goes Fishing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions12 changes15 removals
  • Performance
  • Balance
  • Gameplay
  • Maps
  • Fixes
addedJust a heads up: this update is mostly about bug fixes and performance improvements, with little new content. However, Cat Goes Fishing DOES run at 60 FPS now, so we're calling this a Major Update. I tried to make the changelog as complete as possible, but I'm sure I missed something. We've made these improvements in preparation for future updates, so stay tuned
changedPerformance Enhancements:Target framerate increased to 60 FPS (from 30 FPS).
changedPerformance Enhancements:The game is now compiled! (We'll release a more mod friendly branch soon.)
changedPerformance Enhancements:Reworked fish thinning system, GREATLY increasing performance for most users.
changedPerformance Enhancements:Optimized texture sheets to reduce typical VRAM consumption.
changedPerformance Enhancements:Stopped drawing a bunch of stuff behind sonar and then immediately filling over it; greatly increasing performance for users with integrated graphics.

Just a heads up: this update is mostly about bug fixes and performance improvements, with little new content. However, Cat Goes Fishing DOES run at 60 FPS now, so we're calling this a Major Update. I tried to make the changelog as complete as possible, but I'm sure I missed something. We've made these improvements in preparation for future updates, so stay tuned

Performance Enhancements:

  • Target framerate increased to 60 FPS (from 30 FPS).

  • The game is now compiled! (We'll release a more mod friendly branch soon.)

  • Reworked fish thinning system, GREATLY increasing performance for most users.

  • Optimized texture sheets to reduce typical VRAM consumption.

  • Stopped drawing a bunch of stuff behind sonar and then immediately filling over it; greatly increasing performance for users with integrated graphics.

  • Optimized fish drawing, improving performance when many fish are active but far off screen.

  • Optimized fish targeting scripts, and many others!

New Stuff and Balance Changes:

  • Added a new upgrade: Bulbguard. It protects your lightbulb from Bulbeaters!

  • Fish on rod/boat no longer always load with full health; their value and orientation is saved.

  • Fish now sink in place when bombed, stunned on the sea floor. (Stunned state is now saved.)

  • Fish that are floating to the surface now get stuck on rocks. (Floating state is now saved.)

  • Having the "Attract Worm" rod upgrade on your rod now gives you the effect of Dig hat.

  • Legacy saves disabled: no save protection for very old saves, and you can no longer gain a legacy.

  • Phase and Snoutfish no longer go to the chasm to sleep at night.

  • Increased the value of: Glacier, Tik Tik, Lemonback

  • Decreased the value of: Snoutfish, Nightfish Sire, Koin, Thistle, Old Cusper, Maw

  • Plateau fish are no longer revealed in catalog until level 65 (up from 50).

Minor Tweaks:

  • Discovered hats no longer appear on the map once they are in the hatalog.

  • Chompy no longer bites Crayfin when Crayfin is held by swimming cat.

  • Stalker now picks a new early huge target every day of the week.

  • Worm sprite updated and it no longer makes blood when bitten.

  • Boom Puff now explodes when bitten, even if not on the hook.

  • Bombs now detach on line snap (and can later be recovered).

  • Torby catalog entry now reflects its extinction state.

  • Bombat can no longer be flicked off the hook.

  • Fish that are netted are no longer bombable.

  • Bombat can now escape the caves.

  • Glow removed from crystalfish.

  • Cowfish blink.

Bugfixes:

  • Cavin actually swims in the caves.

  • Stormy should swim around during storms as intended.

  • Schools of blinking tetras no longer threaten to crash the game.

  • There are generally fewer flying coral larges (Tik Tik, etc...)

  • Ghost will no longer appear if a medium fish is on the line.

  • Rising lure no longer has any effect if the line is snapped.

  • Worm can no longer be added to the line when a bomb is attached.

  • Background music now gets quieter when swimming deep, not just when the lure sinks deep.

  • Cuddlefish and Skrimp sprites should no longer appear in the other's place in the catalog.

  • Fish lights stay more closely aligned with their fish, and they shine through other fish less.

  • Fixed a bug that caused fish to get stuck returning, bouncing up and down in place.

  • Fixed a bug that caused the rocket to make noise while off after casting backwards.

  • Fixed a bug that would make Witchy, Dig, and Fennec sometimes spawn inside rocks.

  • Fixed a bug that caused Puff to count as 133% of a fish towards catalog completion.

  • Fixed a bug that caused fish to lunge for an empty hook if you detonated a Bombat early.

  • Fixed a bug that caused a fish to stay full value if it was bit after giving experience.

  • You can no longer put fish on the lure while swimming if there is a bomb on the lure.

  • Puff is no longer always inflated; now becomes deflated when held in Cat's paws.

  • Fish can no longer be placed off the back of Tech Boat and Collier.

  • Mamo egg now actually detaches on line snap.

  • There are fewer braindead, misshapen, skeletonized or otherwise malformed fish.

  • Numerous other bugfixes that there were not well documented.

Source

Steam News / 28 July 2024

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