In this update4
Full notes
Full Cat Gladiator update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Cat Gladiator changes
Meow~ Greetings, all Gladiator Cats!
We’ve received tons of amazing feedback during Steam Next Fest, and we’re so grateful for all your support, meow~ We’ve been hard at work polishing the game, and this update focuses on balancing High-Rank Terrafist, improving weapon controls, refining keybinding, and fixing a bunch of bugs!
Weapon Adjustments
- Dual Blades , Sword & ShieldAdjusted A3 move speed and boosted normal attack damage.
Harp: Tuned numerical values and sped up jump animation.
Combat Balances
- High-Rank TerrafistReduced overall damage by approximately 15% .
- Terrafist Tail CutLowered tail cut damage by approximately 35% .
HpPotion Cooldowns:
HpPotion: 40s → 35s
HpPotionG: 60s → 45s
Other Optimizations
Controller UI: Mapped Y button to A for smoother controls!
- KeybindingAdded UI key support and conflict resolution.
- Cat ManualImproved reading experience.
Camera: Optimized lock-on camera behavior.
Bug Fixes
Fixed the "Jump Slash" end animation issue for LongSword Jump Slash.
Resolved missing damage cases for LongSword "Jump Slash" in most scenarios.
Fixed abnormal damage calculation when multiple monsters overlap.
Corrected keybinding failure caused by accidental UI interaction during rebinding.
Fixed unhidden HP issue for Volthorn in the beginner tutorial.
Resolved button switching failure after item use is interrupted.
Fixed dialogue glitch when talking to NPC Eggie for the first time after defeating BeeMoth.
That’s all for this update, meow~ Thanks for reading! We really hope you’ll enjoy the new changes!
Source
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