Combat System Rework – Cat‑Astrophy Demo The skills system has been completely reworked! You can now assign different attacks to each direction and discover new customizable synergies with a much more strategic focus.
In this update1
Full notes
Full Cat-Astrophy update
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What changed
0 fixes5 additions1 change0 removals
Gameplay
UI and audio
addedCombat System Rework – Cat‑Astrophy DemoThe skills system has been completely reworked! You can now assign different attacks to each direction and discover new customizable synergies with a much more strategic focus.
addedReworks and Major ChangesNew fatigue system (0–100) : Each attack generates fatigue based on its type, and it doesn't regenerate automatically. You must pause or end combat to recover. This introduces a tactical pacing to fights.
addedReworks and Major ChangesCustomizable directional attacks : A new menu lets you assign different skills to each direction (up, down, forward), unlocking unique combos and strategic synergies.
changedReworks and Major ChangesVisual fatigue indicators : The UI has been redesigned to include a constantly visible bar and special effects when modules like ‘Ecstasy’ are active.
addedReworks and Major ChangesNew tactical progression : The system now rewards precision, rhythm control, and planned strikes instead of just button‑mashing.
addedReworks and Major ChangesWith this redesign, combat in Cat‑Astrophy becomes a deeper, more strategic, and satisfying experience. Every hit counts, every pause matters, and your playstyle evolves to new heights.
Cat-Astrophy changes
addedThe skills system has been completely reworked! You can now assign different attacks to each direction and discover new customizable synergies with a much more strategic focus.
addedNew fatigue system (0–100) : Each attack generates fatigue based on its type, and it doesn't regenerate automatically. You must pause or end combat to recover. This introduces a tactical pacing to fights.
addedCustomizable directional attacks : A new menu lets you assign different skills to each direction (up, down, forward), unlocking unique combos and strategic synergies.
changedVisual fatigue indicators : The UI has been redesigned to include a constantly visible bar and special effects when modules like ‘Ecstasy’ are active.
addedNew tactical progression : The system now rewards precision, rhythm control, and planned strikes instead of just button‑mashing.
Combat System Rework – Cat‑Astrophy Demo
The skills system has been completely reworked! You can now assign different attacks to each direction and discover new customizable synergies with a much more strategic focus.
Reworks and Major Changes
New fatigue system (0–100): Each attack generates fatigue based on its type, and it doesn't regenerate automatically. You must pause or end combat to recover. This introduces a tactical pacing to fights.
Tiered fatigue: Chaining more hits costs increasingly more. Starting from the third hit, costs rise notably—encouraging more technical and deliberate fighting.
AddedCustomizable directional attacksA new menu lets you assign different skills to each direction (up, down, forward), unlocking unique combos and strategic synergies.
Visual fatigue indicators: The UI has been redesigned to include a constantly visible bar and special effects when modules like ‘Ecstasy’ are active.
New tactical progression: The system now rewards precision, rhythm control, and planned strikes instead of just button‑mashing.
With this redesign, combat in Cat‑Astrophy becomes a deeper, more strategic, and satisfying experience. Every hit counts, every pause matters, and your playstyle evolves to new heights.