Hey guys, It's been a while since the last update of Casual Pixel Warrior - the casual top-down RPG-like wave shooter. So here it is!
Full notes
Full Casual Pixel Warrior update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys,
What changed
0 fixes2 additions5 changes0 removals
Events
Gameplay
UI and audio
Performance
changedOne of the bigger additions is basically under the hood, but will repeatedly be revealed on certain events: the seasonal quests feature.
addedThe internal seasonal quest feature has been expanded so that it can now dynamically fetch various additional resources:
changedSound files
changedThis allows way more rich-experienced seasonal events: Imagine your base being x-massy on christmas with christmas trees, snow and presents. Or a cool spooky quest on Halloween. Or an egg hunt on easter. Or anything else. All this is now possible!
addedAnother thing - as part of a huge update decision across all my games - is that the game now uses windowed fullscreen! Thus you can now minimize the game or move out with your mouse. The game won't crash or hang anymore. This is an essential feature that plays an important role in the players experience.
changedI also added coin and gem pick up sounds. Whenever you collect coins or gems, the game will now play an indicator sound. This makes the game even more interactive, providing a better gameplay experience.
Casual Pixel Warrior changes
changedOne of the bigger additions is basically under the hood, but will repeatedly be revealed on certain events: the seasonal quests feature.
addedThe internal seasonal quest feature has been expanded so that it can now dynamically fetch various additional resources:
changedSound files
changedThis allows way more rich-experienced seasonal events: Imagine your base being x-massy on christmas with christmas trees, snow and presents. Or a cool spooky quest on Halloween. Or an egg hunt on easter. Or anything else. All this is now possible!
addedAnother thing - as part of a huge update decision across all my games - is that the game now uses windowed fullscreen! Thus you can now minimize the game or move out with your mouse. The game won't crash or hang anymore. This is an essential feature that plays an important role in the players experience.
It's been a while since the last update of Casual Pixel Warrior - the casual top-down RPG-like wave shooter. So here it is!
One of the bigger additions is basically under the hood, but will repeatedly be revealed on certain events: the seasonal quests feature.
The internal seasonal quest feature has been expanded so that it can now dynamically fetch various additional resources:
IEntity scripts
Graphical assets
Sound files
Properties
This allows way more rich-experienced seasonal events: Imagine your base being x-massy on christmas with christmas trees, snow and presents. Or a cool spooky quest on Halloween. Or an egg hunt on easter. Or anything else. All this is now possible!
Another thing - as part of a huge update decision across all my games - is that the game now uses windowed fullscreen! Thus you can now minimize the game or move out with your mouse. The game won't crash or hang anymore. This is an essential feature that plays an important role in the players experience.
I also added coin and gem pick up sounds. Whenever you collect coins or gems, the game will now play an indicator sound. This makes the game even more interactive, providing a better gameplay experience.
Also the loading screen has been improved a bit. Sure, there is still room for improvement, but it's a right step in the right direction.