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Steam News4 December 20257mo ago

The Age of Magic Begins!

Castles Of War Demo Update Steam post image We’re excited to share the first major update to the Castles of War demo! A huge thank you to everyone who’s played, tested, and shared feedback. New Unit: The Mage!

In this update5

Full notes

Full Castles Of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions4 changes0 removals
  • Maps
  • Security
  • Balance
  • UI and audio
  • Gameplay
  • Store
changedNew Unit: The Mage!Magic has arrived on the battlefield! The Mage is a powerful ranged unit that unleashes devastating area-of-effect Lightning attacks. Though expensive to recruit, just one or two can turn the tide of battle.
addedNew Unit: The Mage!This update also introduces new Magic Damage, Magic Armor, and Magic Vulnerability stats. Physical armor does not protect against magical strikes. This change opens the door for new units and strategies in future updates.
addedNew Ground TilesWe’ve expanded the world’s terrain with three new ground tile sets: Forest, Meadow, and Rocky. While currently visual-only, these additions bring more depth and atmosphere to each map and help us tell richer stories through level design.
fixedBalance, Polish & Bug FixesWe’ve done a complete combat and economy rebalance to account for the Mage’s arrival and community feedback. Expect smoother pacing, fairer fights, and more rewarding strategies.
changedBalance, Polish & Bug FixesYou’ll also notice visual polish throughout the game such as refined UI panels, improved lighting, fog effects, and other visual tweaks that enhance the overall feel.
addedShare Your ThoughtsThis update marks an exciting step forward, and we’d love to hear your feedback on the new changes. Drop your thoughts, suggestions, and bug reports in the community discussions!

Castles Of War changes

changedMagic has arrived on the battlefield! The Mage is a powerful ranged unit that unleashes devastating area-of-effect Lightning attacks. Though expensive to recruit, just one or two can turn the tide of battle.
addedThis update also introduces new Magic Damage, Magic Armor, and Magic Vulnerability stats. Physical armor does not protect against magical strikes. This change opens the door for new units and strategies in future updates.
addedWe’ve expanded the world’s terrain with three new ground tile sets: Forest, Meadow, and Rocky. While currently visual-only, these additions bring more depth and atmosphere to each map and help us tell richer stories through level design.
fixedWe’ve done a complete combat and economy rebalance to account for the Mage’s arrival and community feedback. Expect smoother pacing, fairer fights, and more rewarding strategies.
changedYou’ll also notice visual polish throughout the game such as refined UI panels, improved lighting, fog effects, and other visual tweaks that enhance the overall feel.

Castles Of War Demo Update Steam post image

We’re excited to share the first major update to the Castles of War demo! A huge thank you to everyone who’s played, tested, and shared feedback.

New Unit: The Mage!

Magic has arrived on the battlefield! The Mage is a powerful ranged unit that unleashes devastating area-of-effect Lightning attacks. Though expensive to recruit, just one or two can turn the tide of battle.

This update also introduces new Magic Damage, Magic Armor, and Magic Vulnerability stats. Physical armor does not protect against magical strikes. This change opens the door for new units and strategies in future updates.

New Ground Tiles

We’ve expanded the world’s terrain with three new ground tile sets: Forest, Meadow, and Rocky. While currently visual-only, these additions bring more depth and atmosphere to each map and help us tell richer stories through level design.

Balance, Polish & Bug Fixes

We’ve done a complete combat and economy rebalance to account for the Mage’s arrival and community feedback. Expect smoother pacing, fairer fights, and more rewarding strategies.

You’ll also notice visual polish throughout the game such as refined UI panels, improved lighting, fog effects, and other visual tweaks that enhance the overall feel.

Share Your Thoughts

Thank you for supporting Castles of Wa r!

This update marks an exciting step forward, and we’d love to hear your feedback on the new changes. Drop your thoughts, suggestions, and bug reports in the community discussions!

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Patch Notes 1.0.35

  • Gameplay

    • New unit: The Mage

    • New damage type Magic along with Magic Armor and Magic Vulnerability

    • Units now capture outposts from the far-side of the outpost

    • 3 new campaign missions

    • Improved handling of simulation speed: the game will now perform better on higher speeds as the load is now better distributed across frames.

    • Collision hitboxes refresh more frequently

    • Units now use a greedy algorithm to choose attack targets, which yields huge performance improvements when many units are stacked close together and distributes damage across enemies in a more realistic way

    • Improvements to builder AI

    • Projectile simulation optimized

  • Balance

    • Spearmen have more health but have less armor

    • Swordsmen do more damage but have less armor

  • Visual

    • Added skin tone variations to units

    • Added three new ground tile sets: meadow, forest, rocky

    • Stars are no longer tinted by the sky color

    • Small gold icon now used for gold popups

    • Improved fog rendering so distant objects are more obscured than nearer ones

    • Gold icon sprites have been added to the font atlas, allowing more consistency and flexibility in their use throughout the UI

    • Unit gold costs are now listed inside of their hover-card, not on top of their icons

  • Bugs

    • Fixed bug where range was half of what it should be

    • “Spawn Unit” objectives now retroactively count units that were spawned before the objective appeared

  • Audio

    • New sfx for Advance, Formation, and Retreat

    • New sfx for when units enter/exit garrisons

    • New sfx for when units enter and exit water

  • Other

    • Added links for Steam, Website, and Discord to main menu and settings menu

    • Settings added to disable lightning and choose command sound

    • Fixed bug where hitting “escape” while the settings menu was open would unpause the game without closing the window

Source

Steam News / 4 December 2025

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