Full notes
Full Castlehold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Maps
TUTORIAL
Training AI difficulty has been reduced
BUGS
Barracks "Recall Unit" - Fixed a bug preventing you from spending Currents (gems) you've purchased to Recall a Unit
Sound Effects - All VO, Button Clicks, Jingles will correctly lower if using "Effects" volume slider
Fixed an issue where quickly Conceding a Match would sometimes not report the Match Resuts
Paragon Icon now displays correctly
Stage 2 Tutorial Visual Bug Fixed
UNIT CHANGES
Rogue - "Deploy: Deploy Directly onto an Empty Village"
Governor - Changed Unit's Ability Power from "If Frosted gain +5 Power" to "gain +4 Power"
Cybermancer - Change Unit's Base Power from 7 Power to 6 Power
Swift Runner - Bug - Was sometimes being counted as a 0 Cost Unit when she is a 1 Cost.
Ninja - Text Updated - "Single Use: Move up to 2 Spaces on the Turn after Deployment"
Gold Card - Text Updated - "Gain +1 Gold this Turn to Deploy a Unit"
- Gunslinger - "Single Use, SnipeSnipe a nonadjacent 3 Power or less Enemy anywhere." (Additionally, if Gunslinger's Power Rating is changed, then his Ability Power and text will reflect that Power change.)
The following Units have been updated to be able to use thier Ability OR Move in a single Turn (but not both).
Marauder
Maquis
Freedom Fighter
General
Source
Changelog.gg summarizes and formats this update. How we read updates.
