Full notes
Full Castle Story update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
Castle Story changes
Howdy everyone! Castle Story now has brand new decorative blocks for you to spruce up your castles and help your Bricktrons make their surroundings a little more homey! On top of that, we've added two new door variations which can handle different amounts of beatings and a brand new snow-sprinkled winter biome to make maps and play in! Check out the video below for everything that's new! https://www.youtube.com/watch?v=kp83VpUbwDo
FULL CHANGELOGS
New Winter Biome - usable in the World Editor.
New official 1v1 Conquest map - HELIX, in the Winter Biome.
New Rickety door - only 3 planks to build, half the regular HP.
New Reinforced door - 3 planks + 3 iron ingots to build, double the regular HP.
Four new columns variations: fluted column, round column, square column and stone pillar.
New decorative block: Knight Statue
New decorative blocks: Window & Long Window
New decorative blocks: Paintings
New stair block: outwards corner.
New Grab the Gems "Extended" preset that introduces longer times between gem spawns.
Buffed Artificer damage by 50%.
Slightly increased rope bridge's HP.
Drastically reduced damage dealt to natural terrain voxels by Knights and Halberdiers.
Halved Corruptrons' damage dealt to doors.
Renamed "Rope Balot" to "Rope Coil".
Swapped the default Delete Task and Delete Selected Blueprints hotkeys (Deleting task is now CTRL + DEL, deleting blueprint is now DEL)
We hope you have fun playing and the entire Sauropod Studio team wishes you very Happy Holidays!
Source
Changelog.gg summarizes and formats this update. How we read updates.
