Full notes
Full Castle of no Escape 2 update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Castle of no Escape 2 changes
Starting from version 1.685, you can encounter a new enemy at certain dates around the Halloween - a skeleton from ConE1! Also, I've finally finished integrating chinese translation, though I think I will use better font in another update. More little updates under the hood:
20 new enemy formations (patterns) and 20 new room tile formations (terrains) added to the level generation system.
Instead of loading a game without any language if you pressed Esc at language selection (or if the language file is missing), English language is loaded from internal backup.
Now enemies also move crates. Previously only the heroes could.
Message show time increased so that you can read long texts easily.
Bugs fixed:
Character selection and options music doesn't stop now.
Music will start to play again in options if you've disabled and re-enabled it.
You can exit FEATS (achievements) menu with Esc keyboard key now.
Now you cannot accidentally destroy an equipped armor that has no durability left while shooting it in the inventory.
Pausing in-game with gamepad works better now.
Diagonal movement with gamepads was somewhat broken for some types of gamepads, fixed.
Thanks to Steam gamer SaltySteve for taking time to test different configurations and find out what should we do to fix the X-Box gamepad problem!
Source
Changelog.gg summarizes and formats this update. How we read updates.
