In this update4
Full notes
Full Castle Of Alchemists update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello good folk!
What changed
- Gameplay
- Balance
Castle Of Alchemists changes
We are bringing some stuff with new update! Here are the patch notes.
New Visual Effects
New effects are added for aura buffs on the enemies for the following enemies.
Wolf Banner Rider
Slave Giant
Armored Slave Giant
These enemies provide aura effect buffs, making allies near them immune to Chill (Slave Giant) or Slow (Wolf Banner Rider). Another effect is ready for an unannounced enemy, providing Fire Immunity to allies nearby.
Updated "On Trigger" Properties
Updates mentioned here applies to all similar abilities on different "Triggers", such as "On Acrobatics", "On Reload" etc.
On "Trigger" Flame Explosion area is increased by 200%.
On "Trigger" Flame Explosion damage is increased from 100-120 to 300-360.
On "Trigger" Chill Explosion area is increased by 200%.
On "Trigger" Cluster Bombs' damage per bomb increased from 75-85 to 175-275.
On "Trigger" Cluster Bombs' number of bombs are increased from 4 to 6.
On "Trigger" Cluster Bombs area increased by 40%.
We will continue to explore and adjust underwhelming properties in future updates.
New Challenges
Over 20 new challenges has been added.
Difficulty Mode challenges has been adjusted. Now you can do Regular Mode and Difficulty Mode challenges seperately, meaning there are more ways to farm resources.
Balance Changes for Levels
Central Chamber starting resource is increased from 650 to 750.
Central Chamber minimum resource per wave increased from 300 to 375, maximum resource per wave increased from 480 to 600.
This update will go live for both main game and prologue versions.
Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
