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Steam News8 June 20242y ago

Pause Menu Update

Hello folks! We are making a small update for Castle of Alchemists to update the Pause Menu with new features, as well as bringing some small bug fixes and balancing changes for the new boss.

In this update3

Full notes

Full Castle Of Alchemists update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks! We are making a small update for Castle of Alchemists to update the Pause Menu with new features, as well as bringing some small bug fixes and balancing changes for the new boss.

What changed

7 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedHello folks! We are making a small update for Castle of Alchemists to update the Pause Menu with new features, as well as bringing some small bug fixes and balancing changes for the new boss.
changedUPDATED PAUSE MENUPause menu now includes options for Music Volume, SFX Volume, Shake Amount, Windowed Mode, and CRT effects.
changedUPDATED PAUSE MENUPause menu now includes the Challenges for the given map.
changedBALANCE CHANGESDeadly Blow effect reduced from "25% of Current Health as damage" to "2.5% of Current Health as damage" for bosses only.
changedBALANCE CHANGESCulling Blow deals flat +500 unrestricted damage to bosses instead of instantly killing them if they are below 35% of maximum hit points.
fixedBUG FIXESFixed a minor bug where the boss gets stuck in an animation after killing the main character.

Castle Of Alchemists changes

addedHello folks! We are making a small update for Castle of Alchemists to update the Pause Menu with new features, as well as bringing some small bug fixes and balancing changes for the new boss.
changedPause menu now includes options for Music Volume, SFX Volume, Shake Amount, Windowed Mode, and CRT effects.
changedPause menu now includes the Challenges for the given map.
changedDeadly Blow effect reduced from "25% of Current Health as damage" to "2.5% of Current Health as damage" for bosses only.
changedCulling Blow deals flat +500 unrestricted damage to bosses instead of instantly killing them if they are below 35% of maximum hit points.

Here are the patch notes:

UPDATED PAUSE MENU

  • Pause menu now includes your equipment. You can check the stats on them by simply hovering over them.

  • Pause menu now includes options for Music Volume, SFX Volume, Shake Amount, Windowed Mode, and CRT effects.

  • Pause menu now includes the Challenges for the given map.

BALANCE CHANGES

  • Deadly Blow effect reduced from "25% of Current Health as damage" to "2.5% of Current Health as damage" for bosses only.

  • Culling Blow deals flat +500 unrestricted damage to bosses instead of instantly killing them if they are below 35% of maximum hit points.

BUG FIXES

  • Fixed a minor bug where the boss gets stuck in an animation after killing the main character.

  • Fixed a couple of minor visual bugs in the UI.

  • Fixed the tileset of Ironworks level.

  • Fixed the wave info for Ironworks level.

The update will be available for both the prologue version and the main game version.

We are aware of other issues you reported too, and are working on them.

Cheers!

Source

Steam News / 8 June 2024

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