Full notes
Full castle idler update
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What changed
- Balance
- Gameplay
castle idler changes
Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.
Here is the list of updates for 1.1 version:
Added damage indicators when enemies get hit (can be turned off in settings)
Added ability to view the tower's DPS over the past 5 seconds by hovering over the tower
Added a free new prestige that prevents attack speed from resetting after prestiging
Added a free new prestige that prevents damage from resetting after prestiging
Allow refunding previous prestige row without refunding lower rows
No longer allow players to get more than the required prestiges in each row
Bomb artillery can now target the last enemy in line.
Nerfed enemy health values
Buffed Flame Towers
These updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.
If you encounter any other issues or have further feedback, please let us know.
Thanks again for your support. <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
