Full notes
Full Castle Constructor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
Patch 1.9.5 has several more changes including some victory music and some level improvements as well as several important bug fixed. Check out the full list below.
Changes:
Campaign - New victory music when beating a level.
Balance - Lowered the point values of Buckler, Shield, Tower Shield, and Champion units. (They now take a lower portion of the wave's 'budget').
Balance - Halved the fire rate of murder holes. Increased the armor damage of the rocks it throws.
Balance - Decreased the accuracy of the catapult so the rocks would spread out a bit more.
UI - Adjusted the positions of some UI elements and their scaling to fit within the screen when the game is played at a 3:2 aspect ratio.
Music - Slightly increased the music volume
Music - Increased the fade time between the build and battle music when starting a wave.
Levels - Added weather effects to the size 12s.
Levels - Made some improvements to the Outpost, Three Lakes, and Bay level.
Levels - New size 12 level, Hills and Lakes added to creative and endless.
Repair Card - Now properly checks if there is any damaged in its range and prevents using it if it would just be wasted.
Fixes:
Campaign - Fixed tokens with 3 actions not being rewarded or shown in the deck builder.
Campaign - The hand is now properly disabled when selecting a new token pack.
Creative - Fixed the flat level in creative leading to an unfinished level instead.
Creative - Fixed an issue with winning and losing at the same time.
Physics - Fixed an issue that could sometimes occur with collisions.
Physics - Fixed an issue that would occur when the main catapult rock impacted a siege unit.
Physics - Fixed an issue with Covered Ram armor that prevented it from working correctly.
Physics - Made some adjustments to stop the wild arrows that sometimes got fired straight up.
Siege - Fixed an issue with siege units that could prevent them from being killed at the end of a wave.
Siege - Fixed an issue with targeting rams that caused shots aimed at them to be really off.
Siege - Fixed an issue where soldiers leaving a siege tower would slide across the top of a block instead of walking.
UI - Fixed the Info panel blocking clicks when the mouse was near it.
Pathfinding - Fixed an issue where soldiers were allowed to climb up through rocks.
Wave Generation - Fixed an issue where neither Javelin nor Crossbow enemies would show up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
