In this update1
Full notes
Full Castaway Soul update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
- Gameplay
- Maps
- Balance
Castaway Soul changes
Blog
Added in a new minimap function that's unlocked after you reach the first boss.
Also, I'd like to take the time to clear up the future of CS. The game is for all intents and purposes done. For those of you that have reached the end, that's the teaser for the sequel, which is currently in the design stage.
Some changes, like more difficulty modes, might happen down the line. If you think there's a feature that might make the game better, feel free to post on the discord. That, and reviews, is how the minimap feature came about.
That being said, most work is currently going into another two games, and the preliminary work for the CS sequel. (Yes, solo dev, but this is how I work X) )
Now, on to the main show:
New Features
Added Far Sight ability, unlocked after reaching the first boss
Added abilities to speed up inner/outer transition, these are in the same pedestal as Far Sight
Fixes
Fixed cases where Relentless Aggression can get stuck underneath the map
Expanded the collider on all pedestals, should make it easier to trigger them now, even with armor
Links:
OOMM Interactive Discord: https://discord.gg/TnGm72hCAs
OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive
Source
Changelog.gg summarizes and formats this update. How we read updates.
