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Steam News7 September 20241y ago

QoL update overview

Hello everyone! Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in the QoL Update (Quality of Life) that will be released very soon (it's being

Full notes

Full Castaway update

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Repeated intro

Hello everyone! Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find:

What changed

3 fixes4 additions6 changes1 removal
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
fixedHello everyone! Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find:
changedImproved weapon attack hitboxes.
changedImproved player collisions to prevent getting stuck in blocks or getting out of the playfield.
changedImproved enemy collisions.
removedRemoved the initial cutscene with pterodactyls in Speedrun and Unfair modes.
addedAdded an option to disable Screenshakes.

Castaway changes

fixedHello everyone! Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find:
changedImproved weapon attack hitboxes.
changedImproved player collisions to prevent getting stuck in blocks or getting out of the playfield.
changedImproved enemy collisions.
removedRemoved the initial cutscene with pterodactyls in Speedrun and Unfair modes.
  • Improved weapon attack hitboxes.

  • Improved player collisions to prevent getting stuck in blocks or getting out of the playfield.

  • Improved enemy collisions.

  • Coins stay slightly longer in the Tower before disappearing.

  • Removed the initial cutscene with pterodactyls in Speedrun and Unfair modes.

  • Added an option to disable Screenshakes.

  • Had the German, Polish and Brazilian Portuguese translations corrected by professionals and/or native speakers.

  • Corrected the following country codes: Germany, China, Japanese and Spanish.

  • Added translators in credits.

  • Indicated the total number of floors in the menus (_/51) to avoid discouraging players who might fear an infinite or insane number of floors.

  • Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), to encourage them to continue.

  • Enabled the “Who did it?” Achievement to be obtained both by accessing credits via the main menu and by finishing the game.

  • Added new SFX for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing.

I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;)

Stay tuned!

Source

Steam News / 7 September 2024

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