What changed
2 fixes3 additions0 changes0 removals
fixedIF YOU ONLY READ ONE PART OF THESE PATCH NOTES, READ THE PART ABOUT FIXED DECK MODE. IT IS NOW THE DEFAULT OPTION. YOU CAN SWITCH BACK TO CLASSIC MODE IN SETTINGS. -- We have 2 new basic enemies and 1 new elite enemy. Imp and Goblin Zombie add a bit more variety to the lower tier enemy, and the enchanted armor is a new elite tier enemy that can be hunted to find a the new synergistic light sphere cards.
addedDeck view now has different shades for every other card index so it is much easier to tell what hand goes where.
addedAdding cards to the deck now opens deck view and lets you choose where you want to place the card.
fixedYou can now set the game to fixed deck mode in settings. Fixed deck mode will make it so that you always put cards down in the order of left card right card (as opposed to in classic mode which the card you play goes down first). This can affect both adventure and versus mode. Additionally, you will no longer draw the top card of your draw pile when you reach the end of your deck but only have one card in hand. Instead, your right card will be pass, and option that lets you just turn the page back to your top hand. This is to make it much easier to not have to worry about if your deck is even or odd. It does give you less control over your deck, and so I am keeping classic mode as I do think that those are interesting mechanics, but Fixed Deck mode will be the default setting since it is intended for newer players.
addedEasy mode has been added to adventure mode. Right now, the only difference is you start with 100 health instead of 50. I might do some more changes later.
Cast or Pass changes
fixedIF YOU ONLY READ ONE PART OF THESE PATCH NOTES, READ THE PART ABOUT FIXED DECK MODE. IT IS NOW THE DEFAULT OPTION. YOU CAN SWITCH BACK TO CLASSIC MODE IN SETTINGS. -- We have 2 new basic enemies and 1 new elite enemy. Imp and Goblin Zombie add a bit more variety to the lower tier enemy, and the enchanted armor is a new elite tier enemy that can be hunted to find a the new synergistic light sphere cards.
addedDeck view now has different shades for every other card index so it is much easier to tell what hand goes where.
addedAdding cards to the deck now opens deck view and lets you choose where you want to place the card.
fixedYou can now set the game to fixed deck mode in settings. Fixed deck mode will make it so that you always put cards down in the order of left card right card (as opposed to in classic mode which the card you play goes down first). This can affect both adventure and versus mode. Additionally, you will no longer draw the top card of your draw pile when you reach the end of your deck but only have one card in hand. Instead, your right card will be pass, and option that lets you just turn the page back to your top hand. This is to make it much easier to not have to worry about if your deck is even or odd. It does give you less control over your deck, and so I am keeping classic mode as I do think that those are interesting mechanics, but Fixed Deck mode will be the default setting since it is intended for newer players.
addedEasy mode has been added to adventure mode. Right now, the only difference is you start with 100 health instead of 50. I might do some more changes later.
IF YOU ONLY READ ONE PART OF THESE PATCH NOTES, READ THE PART ABOUT FIXED DECK MODE. IT IS NOW THE DEFAULT OPTION. YOU CAN SWITCH BACK TO CLASSIC MODE IN SETTINGS. -- We have 2 new basic enemies and 1 new elite enemy. Imp and Goblin Zombie add a bit more variety to the lower tier enemy, and the enchanted armor is a new elite tier enemy that can be hunted to find a the new synergistic light sphere cards.
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Deck view now has different shades for every other card index so it is much easier to tell what hand goes where.
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Adding cards to the deck now opens deck view and lets you choose where you want to place the card.
-- THIS IS THE SECTION TO READ IF YOU ONLY READ ONE PART OF THE PATCH NOTES
You can now set the game to fixed deck mode in settings. Fixed deck mode will make it so that you always put cards down in the order of left card right card (as opposed to in classic mode which the card you play goes down first). This can affect both adventure and versus mode. Additionally, you will no longer draw the top card of your draw pile when you reach the end of your deck but only have one card in hand. Instead, your right card will be pass, and option that lets you just turn the page back to your top hand. This is to make it much easier to not have to worry about if your deck is even or odd. It does give you less control over your deck, and so I am keeping classic mode as I do think that those are interesting mechanics, but Fixed Deck mode will be the default setting since it is intended for newer players.
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Easy mode has been added to adventure mode. Right now, the only difference is you start with 100 health instead of 50. I might do some more changes later.
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This patch in general was to try to make the game easier to pick up. I am really the only consistent tester, but things that I find easy as a very experienced player can often completely wreck newer players. I made a lot of the easy tools a choice because I do want to preserve a challenging experience for experienced players as well. I'm hoping to see if I can get some rookie testers to see I maybe overdid with easy mode though.