Full notes
Full Cast or Pass update
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What changed
- Gameplay
- Balance
Cast or Pass changes
Act 1 of Adventure Mode is here! Adventure mode is the solo deck builder mode that I have been working on this past month and it's really coming along well. A few housekeeping notes for those going to try adventure mode.
Your deck order persists between battles. You can view your current deck order by pressing "Go Back" on any control scheme while in a non battle room. There is a known bug where you won't be able to see any of the card index objects if they exceed the bounds of the viewport, but you can still scroll through them to see what all is in your deck.
Status cards persist between battles, and you can clear them out by playing them after an enemy has been defeated, so if you get gooped, that is a good opportunity to try and clear some goop out is after a kill.
When you add a new card to your deck it goes at the bottom of your deck.
The run stats will always say you have 0 rooms cleared.
I'll probably spend the next month doing some cleanup of Act 1 such as balance work and bug fixing, with possibly some more enemy variety. I plan on Adventure having 3 acts culminating in a boss battle with the Mage Dragon. I'm gonna put a probably very optimistic guess that it will be about 2 months for each act. At some point I will need to fix up the tutorial and 2v2 mode as well, and make the menus nicer, but I'll probably do that after I get through Act 3 of Adventure because that's not as fun to work on. Once all that is good I will probably call it a finished game, but will probably still do updates adding other characters, bosses, enemies, or adventure locations, just less regularly because I do have other game ideas floating around in my head that I would like to work on.
Source
Changelog.gg summarizes and formats this update. How we read updates.
