Full notes
Full Cassiodora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
With Cassiodora we wanted to create a game accessible to all players. In addition to the standard difficulty levels (easy, normal, hard), we will have an accessibility level available where the player will be able to enjoy the game without worrying about the punishment for making mistakes, regardless of their age or familiarity with games. On the other hand, the game can be quite challenging for those willing to face the challenge. 4 difficulty levels:
Apprentice
This is an accessibility level, not punitive, even if you die the game does not give you a game over, you can just keep playing without having to worry about that. This is indicated to new players or younger kids.
Squire
This is the Easy mode, you have more health, you can find health crystals during the levels to restore you lost crystals and the bosses have less health. Your health is also restored between some Bosses phases.
Warrior
This is the Normal mode, you have the standard amount of health and a good challenge on fights and puzzles. You also restore health between some Bosses phases.
Knight
This is the Hard mode, you have the standard amount of health but bosses have more health and challenges are much harder. You don't restore health between Bosses phases. As you can see Cassiodora is a game that you will let you play and have fun with your friends and family whatever their skills! If you wish to know more about Cassiodora you can follow and wishlist the game to get all the latest news! https://store.steampowered.com/app/1708550/Cassiodora/
Source
Changelog.gg summarizes and formats this update. How we read updates.
