CASE 2: Animatronics Survival
Steam News 5 November 20256mo ago

Patch 0.8.7.2

Changes: Fixes: Halloween lighting remains fix. Dead pointer were able to activate the radar while dead. PSE (Police Station Extend) Keypad door were able to pre-open without power. FT (Factory) fixed a location were yo…

Update log

Full CASE 2: Animatronics Survival update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions3 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixedHalloween lighting remains fix. Dead pointer were able to activate the radar while dead. PSE (Police Station Extend) Keypad door were able to pre-open without power. FT (Factory) fixed a location were you able to be stuck. Some Story mode fixes.
changedBalance Related: KESTREL 0-2:
changedChanged Running speed from 620cm/s to 750cm/s (EMMA A-1 Crawl Speed.). Changed Running Energy Wasting from 8/sec to 12/sec. Changed Bullet Energy Wasting from 0.15 to 0.09.
changedChanged Running Energy Wasting from 8/sec to 6/sec.
Changed Bullet Energy Wasting0.15 to 0.09

Changes:

Fixes:

Halloween lighting remains fix. Dead pointer were able to activate the radar while dead. PSE (Police Station Extend) Keypad door were able to pre-open without power. FT (Factory) fixed a location were you able to be stuck. Some Story mode fixes.

Balance Related: KESTREL 0-2:

Changed Running speed from 620cm/s to 750cm/s (EMMA A-1 Crawl Speed.). Changed Running Energy Wasting from 8/sec to 12/sec. Changed Bullet Energy Wasting from 0.15 to 0.09.

LAST RETAR:

Changed Running Energy Wasting from 8/sec to 6/sec.

Source

Steam News / 5 November 2025

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