Full notes
Full CarX Drift Racing Online 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Maps
- UI and audio
- Performance
Friends, we have reviewed your feedback and prepared a small update!
Economy:
Fixed the sale value calculation for the car — it now factors in the cost of installed parts and tuning modules.
Gameplay:
Fixed incorrect progress tracking for career contracts
Fixed the jittery career map when zooming quickly
Fixed the career map shaking issue on 16:10 aspect ratio screens
Fixed missing object collisions in the chase car replays within the TOP-32 system
Fixed some of the issues causing incorrect ghost behavior in asynchronous XDS runs (Training, Duels, Async TOP-32)
Fixed an issue where car repairs were not working in Drift School
Cars:
Improved handling for the Nishimo LR35 in Drift School
Controls:
Added an automatic clutch option for the "Steering Wheel" control type
UI:
Disabled UI element selection via mouse hover
Fixed incorrect car previews in the fleet menu after taking a test drive (to update the preview, you need to take that car into a test drive again)
Fixed a missing notification when changing stages in Ranked Duels
Multiplayer:
Added unpinning for stage change notifications after exiting Ranked Duels
Graphics:
Added realistic flickering and a dedicated light source for hazard lights and headlights Old:
New:
Reworked tire smoke during wheelspin
Other:
General technical bug fixes and optimization
The alpha-test branch has also been updated.
Thank you for staying with us!
CarX Drift Racing Online 2 Team
Source
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