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Full notes
Full Cartridge Defense update
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Repeated intro
Hey everyone! Thank you for your patience as we spent the last month getting this major update ready. Here are the full patch notes:
What changed
- UI and audio
- Gameplay
- Balance
- Performance
Cartridge Defense changes
Major Changes:
New Rogue-Like game mode:
This new game mode can be selected from the main menu using the button on the top left. In the rogue-like mode you will play through 8 levels, starting with one of four premade decks. You will choose between 2 levels each time, complete with bonuses that apply to your run. These bonuses can include:
Pack of Cartridges (3 or 5)
Legendary Cartridge
Targeting Systems (x4)
Passive Effect
Deck Thinner (Remove 3 Cartridges)
Inventory Items (x3)
Duplicate Cartridge
Power Cores (x10)
Many others coming in the future
This is an early look at the mode. There will be many changes in the near future including new bonuses, improved UI, more passives, more unlocks, balance changes and more. Please use F10 to send feedback if you have any suggestions or if you run into any issues.
Notes:
Expert Mode can be enabled before you select your deck. If enabled, you will not get to keep credits between rounds, but you will earn +50% experience.
There are cartridges that are unlocked through leveling, but the UI for displaying leveling up and earning rewards is not done yet. This will likely be included in next week's patch.
The four starting decks correspond with a sponsor. You will only be able to get sponsored cartridges of that sponsor for the run. Try to complete a run with each of the sponsors!
Each starting deck also comes with a passive. This will be modified soon to be more specific to the sponsor.
We will be adding a few new sponsored cartridges for the sponsors that don't currently have as large of a cartridge pool.
The packs of cartridges come from buckets that contain somewhat synergistic cartridges. The more you pick from a bucket, the more likely you are to be offered the same bucket in the future.
Online Accounts are no longer required:
You can now switch to an offline account by logging out and going to the 'Local Account' screen. From here you can create and load any number of local accounts. By default, new players will begin with a local account with their Steam name as their username and will no longer be asked to create credentials for an account.
Balance Changes:
-Lowered cost of Big Blue to 250. -Amplified Greed is now Legendary rarity. -Increased the cost of several ShadowFuel cartridges. -Increased the cost of cartridges that sync their level with the Command Center.
Improvements/Tweaks:
-Zone 4 Interior improved. -Expert mode now defaults to off. -Increased chances of getting legendary cartridges from packs. -Sped up system module introduction animations. -Changes to deck will be saved when you quit. -Re-positioned tooltip screen. -The tutorial can now be accessed through a giant button on the main menu, and new players will no longer be automatically thrown into the tutorial levels. -Tweaked the difficulty of Sponsored mode. -Towers will no longer be deselected when clicking on them when they're already selected. -Removed outline from the tooltip screen text. -Changed some of the signs in the background.
Bug Fixes:
-Fixed issue with cartridges sometimes disappearing from decks when they shouldn't. -Fixed issue that would occur when starting a game very quickly after the game loads. -Fixed issue where Guardians would not take damage from AOE towers.
We are nearing the final push for Early Access release! We want to give our current user base an opportunity to test the offline accounts and start playing the Rogue-Like mode for a couple weeks, and as soon as we're confident in the stability of the build we will announce a release date. Thanks again to everyone who has played the game so far. Your feedback has been incredibly helpful! Don't forget to use F10 to give us feedback.
Source
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