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Steam News17 May 20206y ago

Cartridge Defense Patch 0.2.0.6

Thanks again for everyone participating in the Cartridge Defense pre-Early Access beta! Here is what is in this week's patch: New Features: -New game mode: Expert Mode.

Full notes

Full Cartridge Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedThanks again for everyone participating in the Cartridge Defense pre-Early Access beta! Here is what is in this week's patch:
addedNew Features: -New game mode: Expert Mode . This mode can be checked on or off for any level, regular or sponsored. You get 50% more data drops, but you no longer get to save credits between rounds. You can check or uncheck this in the Collection Screen before starting each level. This mode will likely be added to over time.
addedAdded new logos for the sponsors.
addedAdded Key Bindings that can be modified from a new page found off the options page. Currently you can bind the following:
changedBalance Changes -Fire Lobbers will now lead their targets and fire on the tile one past where they currently are (if possible). -Increased the drop rate of tokens. -Decreased data boost from Sponsored mode.
changedImprovements/Tweaks: -Changed Cartridge names font to be more readable. -Improved Sector 1 (Idle Tower) level outlines. -Zoomed into Sector 4 (Metro) and improved level outlines. -Added walls around the game space for the tower camera. -Level unlocked lines will now only be drawn once. -Changed color of button text for tutorial victory screens. -Increased the speed of several transitions. -You can now read individual tooltips about targeting systems and inventory items right when they are first unlocked. -When a selected enemy completes the path it will now automatically select the next closest enemy to the exit. -Made dropdowns in info screen options menu easier to read. -Added tooltip when a tower is selected indicating you can right click the path to point the tower in that direction. -Added tooltip indicating blocks can be placed under existing towers. -Added some clarifying tooltips to the tutorial.

Cartridge Defense changes

changedThanks again for everyone participating in the Cartridge Defense pre-Early Access beta! Here is what is in this week's patch:
addedNew Features: -New game mode: Expert Mode . This mode can be checked on or off for any level, regular or sponsored. You get 50% more data drops, but you no longer get to save credits between rounds. You can check or uncheck this in the Collection Screen before starting each level. This mode will likely be added to over time.
addedAdded new logos for the sponsors.
addedAdded Key Bindings that can be modified from a new page found off the options page. Currently you can bind the following:
changedBalance Changes -Fire Lobbers will now lead their targets and fire on the tile one past where they currently are (if possible). -Increased the drop rate of tokens. -Decreased data boost from Sponsored mode.

Thanks again for everyone participating in the Cartridge Defense pre-Early Access beta! Here is what is in this week's patch:

New Features: -New game mode: Expert Mode. This mode can be checked on or off for any level, regular or sponsored. You get 50% more data drops, but you no longer get to save credits between rounds. You can check or uncheck this in the Collection Screen before starting each level. This mode will likely be added to over time.

-Added new logos for the sponsors.

-Added Key Bindings that can be modified from a new page found off the options page. Currently you can bind the following:

  • Increase Speed (Default: Numpad +)

  • Normalize Speed (Default: Backslash)

  • Decrease Speed (Default: Numpad -)

  • Pause (Default: Backspace)

  • Start Round (Default: Space)

  • Display furthest enemy (Default: E)

  • Change to/from overhead view (Default: Tab)

Please let me know if there are other actions you would like to see bound to keys in the future!

Balance Changes -Fire Lobbers will now lead their targets and fire on the tile one past where they currently are (if possible). -Increased the drop rate of tokens. -Decreased data boost from Sponsored mode.

Improvements/Tweaks: -Changed Cartridge names font to be more readable. -Improved Sector 1 (Idle Tower) level outlines. -Zoomed into Sector 4 (Metro) and improved level outlines. -Added walls around the game space for the tower camera. -Level unlocked lines will now only be drawn once. -Changed color of button text for tutorial victory screens. -Increased the speed of several transitions. -You can now read individual tooltips about targeting systems and inventory items right when they are first unlocked. -When a selected enemy completes the path it will now automatically select the next closest enemy to the exit. -Made dropdowns in info screen options menu easier to read. -Added tooltip when a tower is selected indicating you can right click the path to point the tower in that direction. -Added tooltip indicating blocks can be placed under existing towers. -Added some clarifying tooltips to the tutorial.

Bug Fixes: -Fixed issue where Cartridge Dispenser would freeze when towers would award a cartridge draw. -Fixed text in tutorial referring to 'Tokens' as 'Credits' -Fixed issue with tutorial levels sometimes not behaving correctly.

Currently we are working on Steamworks integration, which will mean you will no longer be required to create a user to play. We are also adding achievements, a new game mode, and we are reworking the items system. Please let me know if there is anything else you would like to see added to the game or if you have spotted a bug that needs fixing. Remember that you can press F10 at any time to submit feedback or report a bug.

Source

Steam News / 17 May 2020

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