Repeated intro
Hey everyone! We are trying to start rolling out patches on a weekly schedule, so check back here every Sunday to see what we've added. Here is this week's patch:
What changed
0 fixes1 addition5 changes0 removals
- Gameplay
- UI and audio
- Store
- Balance
- Compatibility
addedHey everyone! We are trying to start rolling out patches on a weekly schedule, so check back here every Sunday to see what we've added. Here is this week's patch:
changedNew Features: -Added Line of Sight Tower Camera! On certain towers, click the new camera button on the top left of the tower info screen to see what your tower is seeing. -When a selected enemy dies, it will now automatically select the enemy that is furthest along the path. -Added display to show how many cartridges you have collected out of the total collection. -Added new effect when you get a legendary cartridge out of a pack. -Made many improvements to the world map, particularly in zones 2 and 3. -Redid UI on System Module screens (Sponsored Mode Rewards, Targeting Systems Selection and Inventory). If you click the icon of the boss on the scoreboard, when the boss comes out it will automatically be selected.
changedImprovements/Tweaks: -Starting a new round will no longer reset the game speed unless 'New Round Resets Game Speed' option selected. -Lowered volume of music. -Improved the leads texture on cartridges. -Rarity colors changed to make rare and common more distinct. -Increased size of outline of Info Screen Menu button to make it stand out more. -Moved Damage Dealt text on Tower Info screen so it would no longer run off the screen. -Shop now displays number of owned power cores and doesn't display buttons on cartridges that cannot be purchased or sold. -Cartridges will now return to your hand after hovering over them with a paused game speed. -Removed scan lines from screens. -Fixed text in victory screens to look better. -Improved tooltip text for Plasma Cannons. -Added background fuzz when displaying level info or deck curve screens on collection screen. -Reduced the blinking of the robots on level 3-10. -Added clarifying tooltip on slow effects. -Improved Mark Target effect. -Added tooltip to indicate that right clicking when you have an effect in hand will cancel the effect. -Made the 'Return to World Map' button easier to see. -Your hand of cartridges will now always move with you when you change your viewing angle. -The name of the current zone will now display on the map screen.
changedBalance Changes: -Decreased drop rate of cartridges. -Increased drop rate of tokens. -Bosses will now spawn every 5 rounds in Sponsored Mode, starting with Round 10.
changedBug Fixes: -Fixed issue with Level 2-2 Round 2 beeping before the round was over. -Fixed issue where menu could be brought up during mulligan phase, causing things to break. -'Perfect Run' tooltip hitbox no longer covers special drops. -Attempted to fix issue with flamethrowers reporting negative damage. -Enemy health will now only display up to 1 decimal place. -Fixed some issues with tesla and rail effects. -Fixed issue with resolution dropdown in info screen options menu being visible beyond the slider area. -Fixed issue where you could click to move to another area before the camera zooms when loading. -Fixed issue with 'buy pack' button sometimes enabling when opening a pack. -Fixed issue where when you moved a tower and the tile it occupied becomes a path, the texture would be wrong. -Hitting escape will no longer break certain parts of the tutorial.
changedI hope everyone is enjoying the pre-early access Cartridge Defense beta! Please let me know if there's anything you would like to see for next week's patch, and have a great day!
Cartridge Defense changes
addedHey everyone! We are trying to start rolling out patches on a weekly schedule, so check back here every Sunday to see what we've added. Here is this week's patch:
changedNew Features: -Added Line of Sight Tower Camera! On certain towers, click the new camera button on the top left of the tower info screen to see what your tower is seeing. -When a selected enemy dies, it will now automatically select the enemy that is furthest along the path. -Added display to show how many cartridges you have collected out of the total collection. -Added new effect when you get a legendary cartridge out of a pack. -Made many improvements to the world map, particularly in zones 2 and 3. -Redid UI on System Module screens (Sponsored Mode Rewards, Targeting Systems Selection and Inventory). If you click the icon of the boss on the scoreboard, when the boss comes out it will automatically be selected.
changedImprovements/Tweaks: -Starting a new round will no longer reset the game speed unless 'New Round Resets Game Speed' option selected. -Lowered volume of music. -Improved the leads texture on cartridges. -Rarity colors changed to make rare and common more distinct. -Increased size of outline of Info Screen Menu button to make it stand out more. -Moved Damage Dealt text on Tower Info screen so it would no longer run off the screen. -Shop now displays number of owned power cores and doesn't display buttons on cartridges that cannot be purchased or sold. -Cartridges will now return to your hand after hovering over them with a paused game speed. -Removed scan lines from screens. -Fixed text in victory screens to look better. -Improved tooltip text for Plasma Cannons. -Added background fuzz when displaying level info or deck curve screens on collection screen. -Reduced the blinking of the robots on level 3-10. -Added clarifying tooltip on slow effects. -Improved Mark Target effect. -Added tooltip to indicate that right clicking when you have an effect in hand will cancel the effect. -Made the 'Return to World Map' button easier to see. -Your hand of cartridges will now always move with you when you change your viewing angle. -The name of the current zone will now display on the map screen.
changedBalance Changes: -Decreased drop rate of cartridges. -Increased drop rate of tokens. -Bosses will now spawn every 5 rounds in Sponsored Mode, starting with Round 10.
changedBug Fixes: -Fixed issue with Level 2-2 Round 2 beeping before the round was over. -Fixed issue where menu could be brought up during mulligan phase, causing things to break. -'Perfect Run' tooltip hitbox no longer covers special drops. -Attempted to fix issue with flamethrowers reporting negative damage. -Enemy health will now only display up to 1 decimal place. -Fixed some issues with tesla and rail effects. -Fixed issue with resolution dropdown in info screen options menu being visible beyond the slider area. -Fixed issue where you could click to move to another area before the camera zooms when loading. -Fixed issue with 'buy pack' button sometimes enabling when opening a pack. -Fixed issue where when you moved a tower and the tile it occupied becomes a path, the texture would be wrong. -Hitting escape will no longer break certain parts of the tutorial.
New Features: -Added Line of Sight Tower Camera! On certain towers, click the new camera button on the top left of the tower info screen to see what your tower is seeing. -When a selected enemy dies, it will now automatically select the enemy that is furthest along the path. -Added display to show how many cartridges you have collected out of the total collection. -Added new effect when you get a legendary cartridge out of a pack. -Made many improvements to the world map, particularly in zones 2 and 3. -Redid UI on System Module screens (Sponsored Mode Rewards, Targeting Systems Selection and Inventory). If you click the icon of the boss on the scoreboard, when the boss comes out it will automatically be selected.
Improvements/Tweaks: -Starting a new round will no longer reset the game speed unless 'New Round Resets Game Speed' option selected. -Lowered volume of music. -Improved the leads texture on cartridges. -Rarity colors changed to make rare and common more distinct. -Increased size of outline of Info Screen Menu button to make it stand out more. -Moved Damage Dealt text on Tower Info screen so it would no longer run off the screen. -Shop now displays number of owned power cores and doesn't display buttons on cartridges that cannot be purchased or sold. -Cartridges will now return to your hand after hovering over them with a paused game speed. -Removed scan lines from screens. -Fixed text in victory screens to look better. -Improved tooltip text for Plasma Cannons. -Added background fuzz when displaying level info or deck curve screens on collection screen. -Reduced the blinking of the robots on level 3-10. -Added clarifying tooltip on slow effects. -Improved Mark Target effect. -Added tooltip to indicate that right clicking when you have an effect in hand will cancel the effect. -Made the 'Return to World Map' button easier to see. -Your hand of cartridges will now always move with you when you change your viewing angle. -The name of the current zone will now display on the map screen.
Balance Changes: -Decreased drop rate of cartridges. -Increased drop rate of tokens. -Bosses will now spawn every 5 rounds in Sponsored Mode, starting with Round 10.
Bug Fixes: -Fixed issue with Level 2-2 Round 2 beeping before the round was over. -Fixed issue where menu could be brought up during mulligan phase, causing things to break. -'Perfect Run' tooltip hitbox no longer covers special drops. -Attempted to fix issue with flamethrowers reporting negative damage. -Enemy health will now only display up to 1 decimal place. -Fixed some issues with tesla and rail effects. -Fixed issue with resolution dropdown in info screen options menu being visible beyond the slider area. -Fixed issue where you could click to move to another area before the camera zooms when loading. -Fixed issue with 'buy pack' button sometimes enabling when opening a pack. -Fixed issue where when you moved a tower and the tile it occupied becomes a path, the texture would be wrong. -Hitting escape will no longer break certain parts of the tutorial.
I hope everyone is enjoying the pre-early access Cartridge Defense beta! Please let me know if there's anything you would like to see for next week's patch, and have a great day!