Full notes
Full Cartier 06 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Bug Fixes :
- Various lighting fixes across the main scene
- Various mesh fixes
- Night time lighting tweak
- Collision fixes across the scene
Tweaked Artificial intelligence, making it more difficult at times. - Removed broken save point - Fixed a few texture files being too inconsistent
Optimizations :
- Optimized the indoors with better meshes
- Optimized lighting indoors
- Added new Lighting mode under
(Global Illumination - OFF) that will perform better on lower end devices. - Added a "Low" preset for the Global Illumination that will be more performant. - Optimized the main thread
Additions :
- Added an extra autosave where needed
- Added a new interaction where needed
- Added a new pointer where needed
- Added a few missing localization words
- Added in-game UI to one of the puzzles
Source
Changelog.gg summarizes and formats this update. How we read updates.
