In this update5
Full notes
Full CARSTEROIDS update
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Repeated intro
Hello pilots, Carsteroids just received a new update!
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
CARSTEROIDS changes
The new extra mode named "Bonus Round" is ready to play
It consists in playing the 4 bonus stages to achieve the best score (and of course for a bit of practice too). You need to unlock the stages by playing the story mode if you never played them before.
The sum of the 4 best scores will form a megascore, let's share and compete! ;)
I have also added a new item in the bonus stage 4 that adds 5 seconds to your timer when picked up. This addition further balances the gameplay of the stage, I hope it is welcome.
As mentioned in the previous news, the Italian translation is now live
I didn't notice at the start how much text was present in the game since now, so it's been a quite long journey. Thanks very much to Alessandro Casnigo (Casungo) for all the help!
Promo codes are finally active
You'll just need to input the code in the title page to redeem it, very easy. Each code is one-shot and grants a different effect (permanent or just temporary).
I'll share the codes in the future, but here is one for you to try:
The code is: J F G B (effect: receive 50 tokens)
Paint jobs
The last introduced feature is the selection between two paint jobs before starting the arcade mode. There will be more of them in the future updates, maybe with a "collection page" too.
The new flaming paint job in action;)
Here are the first two:
"Phoenix" overwrites the default orange paint job.
"Regno" introduced for the fresh Italian language translation.
There are also some gameplay adjustments, few minor additions and some bugfixes, you can read about this in the full changelog by scrolling below. Thanks for reading and most importantly, thanks very much for all your feedbacks.
GAME ON! bkdove studios
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v1.06 full changelog:
ADDED
New extra mode named "Bonus Round" added.
Added "+5 seconds" icon spawning when playing Bonus stage 4.
Added Italian translation.
Now there are 2 new car paintjobs to choose for the arcade.
Promo codes feature is now active, do not forget to have a try!
Added "News box" in the title page.
Added the "save" indicator in the title page.
Added one new "ad" for the arena ;)
FIXED
Mine deployer's turret is now disabled when has active shield.
The spinning opponent doesn't shoot at you anymore when is deploying bombs.
The size of walking opponent's EMP Shot has been normalized.
Fixed a bug that prevented to close the stats page in the title screen.
Fixed duplicate reload sound in Bonus stage 2 (easiest difficulty).
The message "stage clear" isn't overlapping active elements anymore.
Rate of fire of Spider Tank's laser reduced on easiest difficulty.
Rate of fire of walking opponents have been further reduced on easiest difficulty.
Now the red box can be destroyed by the tank's shot.
Now the final battle opponent do not shoot anymore after his HP is zero.
Fixed a bug preventing immediate selections in the title page after closing options page.
Now opponent cars properly display the visual effect when hitting the stage borders.
Barrels do not spawn in bonus stage 1 anymore before the game starts.
Holo-asteroids do not spawn in bonus stage 2 anymore before the game starts.
Some other minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
