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Steam News17 December 20178y ago

Future Updates Sneak Peak

Update 0.1.3 Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible.

Full notes

Full Cars with Guns: It's About Time update

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What changed

0 fixes2 additions0 changes0 removals
  • Compatibility
  • UI and audio
addedUpdate 0.1.3Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of the water. Weapon Alteration: Railguns Dual Railguns exist in update .1.2, but in .1.3 they get an overhaul. New railguns are chargeable by holding down the trigger. They can be charged up to ~5 seconds for 2.5x normal damage. Holding the charge for long periods won't penalize you or force you to shoot, so driving around with it all warmed up is a valid tactic. Railgun projectiles now also ricochet off of the ground and environment, making it a bit easier to hit a target. Hopefully we'll have a better model for the railgun by the time this patch comes out. The current model was made by a coder not an artist and it shows. New Arena: Roman Colosseum (85 A.D.) Needs lots of work as of posting. The Roman Colosseum is more suited to man to man combat than car to car combat. Still, being a time travel arena car combat game this destination had to make it into the game in some form. It will likely serve the niche of being the smallest arena with nowhere to hide from the carnage. Also worth noting - the polycount is off the charts. New Vehicle: Hover Car Mostly done as of posting To go with the time travel theme I've decided to add a hover car. The real challenge with it is getting it to handle remotely like a hover car, when no one really knows what a hover car handles like... So it kind of handles like a lifted truck with extremely spongy suspension and bald soapy tires. I honestly don't see this one ever being better than a car in this game in almost any conceivable scenario. Can't ram people, you just ramp off of them. Guns are high in the air, you shoot over the tops of some cars. It sure looks cool though. Maybe it will be useful if you're playing against a little kid and want to give them an advantage. Better keyboard/mouse combined with controller support. In .1.2 in order to play 2+ players every player needs a controller. Player one is controlled by keyboard mouse + controller 1. We are going to add a toggle in the menu that lets Player one toggle between using the 1st controller or using keyboard/mouse and giving Player Two controller 1 (and player 3 controller 2, player 4 controller 3). We will also try to fix as many reported bug as possible in update .1.3, as this will be the first time the game has had more than a handful of eyes on it.
addedUpdate .1.4 (No screenshots available)ETA late January/Early February New Game Mode: Survival Survival mode will pit you and your friends against waves of AI vehicles of ever increasing quantity and difficulty. It will likely take place in a circular arena map with enemies spawning on the outer edge of the circle. The waves continue as long as at least one player is still alive or you run out of waves. (unlikely) Dying will result in respawning after a few seconds. New Arena: Egypt - (4000 B.C.) The Egypt map shouldn't be too difficult from a level design perspective, so it's probably not to far in the future. New Weapon: Tesla Coil The Tesla Coil weapon will likely be high AoE, low range. Right now all that exists are some awesome sound effects that are begging to be used.

Cars with Guns: It's About Time changes

addedUpdate .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of the water. Weapon Alteration: Railguns Dual Railguns exist in update .1.2, but in .1.3 they get an overhaul. New railguns are chargeable by holding down the trigger. They can be charged up to ~5 seconds for 2.5x normal damage. Holding the charge for long periods won't penalize you or force you to shoot, so driving around with it all warmed up is a valid tactic. Railgun projectiles now also ricochet off of the ground and environment, making it a bit easier to hit a target. Hopefully we'll have a better model for the railgun by the time this patch comes out. The current model was made by a coder not an artist and it shows. New Arena: Roman Colosseum (85 A.D.) Needs lots of work as of posting. The Roman Colosseum is more suited to man to man combat than car to car combat. Still, being a time travel arena car combat game this destination had to make it into the game in some form. It will likely serve the niche of being the smallest arena with nowhere to hide from the carnage. Also worth noting - the polycount is off the charts. New Vehicle: Hover Car Mostly done as of posting To go with the time travel theme I've decided to add a hover car. The real challenge with it is getting it to handle remotely like a hover car, when no one really knows what a hover car handles like... So it kind of handles like a lifted truck with extremely spongy suspension and bald soapy tires. I honestly don't see this one ever being better than a car in this game in almost any conceivable scenario. Can't ram people, you just ramp off of them. Guns are high in the air, you shoot over the tops of some cars. It sure looks cool though. Maybe it will be useful if you're playing against a little kid and want to give them an advantage. Better keyboard/mouse combined with controller support. In .1.2 in order to play 2+ players every player needs a controller. Player one is controlled by keyboard mouse + controller 1. We are going to add a toggle in the menu that lets Player one toggle between using the 1st controller or using keyboard/mouse and giving Player Two controller 1 (and player 3 controller 2, player 4 controller 3). We will also try to fix as many reported bug as possible in update .1.3, as this will be the first time the game has had more than a handful of eyes on it.
addedETA late January/Early February New Game Mode: Survival Survival mode will pit you and your friends against waves of AI vehicles of ever increasing quantity and difficulty. It will likely take place in a circular arena map with enemies spawning on the outer edge of the circle. The waves continue as long as at least one player is still alive or you run out of waves. (unlikely) Dying will result in respawning after a few seconds. New Arena: Egypt - (4000 B.C.) The Egypt map shouldn't be too difficult from a level design perspective, so it's probably not to far in the future. New Weapon: Tesla Coil The Tesla Coil weapon will likely be high AoE, low range. Right now all that exists are some awesome sound effects that are begging to be used.

Update 0.1.3

Update .1.3 won't be finished in time for the December 18th release date, so here's a look at what it will contain. We are going to try to get it out quickly with as many bugfixes as possible. We will likely be updating this post as things change. We are also interested in hearing ideas from the community. We have a Trello board which can be found here: CwG Trello Board Here you can upvote ideas or post your own. New Weapon: Plasma Cannon Fully done as of posting. The Plasma Cannon rapid fires relatively fast moving balls of plasma for medium damage, a bit like the plasma rifle from a certain Sci-Fi FPS series. One noteworthy attribute of the Plasma Cannon is it's projectiles ricochet off of the ground and environment, increasing the chance of hitting another vehicle. It can be mounted on the hood of all vehicles, and currently blows all other front mounted weapons out of the water. Weapon Alteration: Railguns Dual Railguns exist in update .1.2, but in .1.3 they get an overhaul. New railguns are chargeable by holding down the trigger. They can be charged up to ~5 seconds for 2.5x normal damage. Holding the charge for long periods won't penalize you or force you to shoot, so driving around with it all warmed up is a valid tactic. Railgun projectiles now also ricochet off of the ground and environment, making it a bit easier to hit a target. Hopefully we'll have a better model for the railgun by the time this patch comes out. The current model was made by a coder not an artist and it shows. New Arena: Roman Colosseum (85 A.D.) Needs lots of work as of posting. The Roman Colosseum is more suited to man to man combat than car to car combat. Still, being a time travel arena car combat game this destination had to make it into the game in some form. It will likely serve the niche of being the smallest arena with nowhere to hide from the carnage. Also worth noting - the polycount is off the charts. New Vehicle: Hover Car Mostly done as of posting To go with the time travel theme I've decided to add a hover car. The real challenge with it is getting it to handle remotely like a hover car, when no one really knows what a hover car handles like... So it kind of handles like a lifted truck with extremely spongy suspension and bald soapy tires. I honestly don't see this one ever being better than a car in this game in almost any conceivable scenario. Can't ram people, you just ramp off of them. Guns are high in the air, you shoot over the tops of some cars. It sure looks cool though. Maybe it will be useful if you're playing against a little kid and want to give them an advantage. Better keyboard/mouse combined with controller support. In .1.2 in order to play 2+ players every player needs a controller. Player one is controlled by keyboard mouse + controller 1. We are going to add a toggle in the menu that lets Player one toggle between using the 1st controller or using keyboard/mouse and giving Player Two controller 1 (and player 3 controller 2, player 4 controller 3). We will also try to fix as many reported bug as possible in update .1.3, as this will be the first time the game has had more than a handful of eyes on it.

Update .1.4 (No screenshots available)

ETA late January/Early February New Game Mode

Survival Survival mode will pit you and your friends against waves of AI vehicles of ever increasing quantity and difficulty. It will likely take place in a circular arena map with enemies spawning on the outer edge of the circle. The waves continue as long as at least one player is still alive or you run out of waves. (unlikely) Dying will result in respawning after a few seconds.

New Arena

Egypt - (4000 B.C.) The Egypt map shouldn't be too difficult from a level design perspective, so it's probably not to far in the future.

New Weapon

Tesla Coil The Tesla Coil weapon will likely be high AoE, low range. Right now all that exists are some awesome sound effects that are begging to be used.

Source

Steam News / 17 December 2017

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