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Steam News17 December 20178y ago

Backstory of Cars with Guns

A bit of the background of Cars with Guns: This project was first conceived in Aug 2017, and is being released for early access on Dec 18.

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changedA bit of the background of Cars with Guns:This project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody make split-screen PC games?" Granted there are some. But not enough. We purposely throw as much weird and funny stuff into the game as possible, and we try to do things AAA companies would never do. We think that's what make indie games relevant next to multi-million dollar titles. Exploding cows? Sure. Flying Pyramids? Sure. Shooting down UFOs and stealing their sci-fi weapons? Sure. Shooting a salmon out of a cannon? Why not. CwG aims to stay suitable for younger audiences. (Teen) There will be no gore, sex, drugs or swearing. Just lots of comic mischief like running over velociraptors to repair your car, or unrealistically shattering a cow into a dozen pieces and getting points for it. We never plan on releasing paid DLCs or expansion packs. I don't know anyone that likes DLCs. It's one of the worst directions games have gone in. We will never charge $5 for a car or level. All future content that we create will be available to anyone who has purchased the base game. Instead, if you think the game is worth more than what it costs on steam, or want to help fund the development of future CwG content that will be available to everyone, we set up a donate page on our website.

Cars with Guns: It's About Time changes

changedThis project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody make split-screen PC games?" Granted there are some. But not enough. We purposely throw as much weird and funny stuff into the game as possible, and we try to do things AAA companies would never do. We think that's what make indie games relevant next to multi-million dollar titles. Exploding cows? Sure. Flying Pyramids? Sure. Shooting down UFOs and stealing their sci-fi weapons? Sure. Shooting a salmon out of a cannon? Why not. CwG aims to stay suitable for younger audiences. (Teen) There will be no gore, sex, drugs or swearing. Just lots of comic mischief like running over velociraptors to repair your car, or unrealistically shattering a cow into a dozen pieces and getting points for it. We never plan on releasing paid DLCs or expansion packs. I don't know anyone that likes DLCs. It's one of the worst directions games have gone in. We will never charge $5 for a car or level. All future content that we create will be available to anyone who has purchased the base game. Instead, if you think the game is worth more than what it costs on steam, or want to help fund the development of future CwG content that will be available to everyone, we set up a donate page on our website.

A bit of the background of Cars with Guns:

This project was first conceived in Aug 2017, and is being released for early access on Dec 18. (~4 months of development) CwG has a small development team of just 2 people and not a ton of funding. One dev team member is a full time work from home developer and the other just has college. (pursuing computer science degree) Unfortunately both of us primarily excel at programming... art and marketing not so much. We chose to make this game as a sort of entry point into indie game development. It was decided that we should bite off something manageable in scale and follow it through till completion before jumping in over our heads with online capabilities and other intensive features and getting bogged down. As folks who miss the old days where you could play with a friend in the same room, CwG started with one simple question: "Why does nobody make split-screen PC games?" Granted there are some. But not enough. We purposely throw as much weird and funny stuff into the game as possible, and we try to do things AAA companies would never do. We think that's what make indie games relevant next to multi-million dollar titles. Exploding cows? Sure. Flying Pyramids? Sure. Shooting down UFOs and stealing their sci-fi weapons? Sure. Shooting a salmon out of a cannon? Why not. CwG aims to stay suitable for younger audiences. (Teen) There will be no gore, sex, drugs or swearing. Just lots of comic mischief like running over velociraptors to repair your car, or unrealistically shattering a cow into a dozen pieces and getting points for it. We never plan on releasing paid DLCs or expansion packs. I don't know anyone that likes DLCs. It's one of the worst directions games have gone in. We will never charge $5 for a car or level. All future content that we create will be available to anyone who has purchased the base game. Instead, if you think the game is worth more than what it costs on steam, or want to help fund the development of future CwG content that will be available to everyone, we set up a donate page on our website.

Source

Steam News / 17 December 2017

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