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Steam News22 June 20179y ago

Carrier Deck patch to V1.0.2

Added clear feedback when player attempting an invalid launch - Reduced sensitivity of the click-and-hold radial menu - Increased the amount of time a traffic jam has to get unstuck before returning to previous position

Full notes

Full Carrier Deck update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAdded clear feedback when player attempting an invalid launch - Reduced sensitivity of the click-and-hold radial menu - Increased the amount of time a traffic jam has to get unstuck before returning to previous positions - Fixed South Pacific mission 01 failing after Carrier is hit once - Fixed submarine bug in North Atlantic mission 04 - Stopped rescue missions jumping the mission queue - Renamed Cancel button in camera presets to Deck for clarity - Lt level in Quick and Survival game modes modified for a more 'paced' game - Fixed Alt-Tabbing removing unit colors - Reduced Bloom Effect on explosions
  • Added clear feedback when player attempting an invalid launch - Reduced sensitivity of the click-and-hold radial menu - Increased the amount of time a traffic jam has to get unstuck before returning to previous positions - Fixed South Pacific mission 01 failing after Carrier is hit once - Fixed submarine bug in North Atlantic mission 04 - Stopped rescue missions jumping the mission queue - Renamed Cancel button in camera presets to Deck for clarity - Lt level in Quick and Survival game modes modified for a more 'paced' game - Fixed Alt-Tabbing removing unit colors - Reduced Bloom Effect on explosions

Source

Steam News / 22 June 2017

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