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Steam News23 July 20223y ago

Carrier Battles 1.10

MP * The play-by-email has been removed as the online asynchronous mode is replacing it * Delete online account * The saved game size has been cut by half for faster downloading * During the opponent’s turn, you may wri

Full notes

Full Carrier Battles 4 Guadalcanal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
removedMP * The play-by-email has been removed as the online asynchronous mode is replacing it * Delete online account * The saved game size has been cut by half for faster downloading * During the opponent’s turn, you may write a message, surrender or send a gentle reminder
changedAir Search * The distance used to compute the chance to find is increased by 1 every 3 hexes * A major fire increases the chance of being discovered * Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5)
addedAirstrike * Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike * The chance to find its target has been reduced for fighters and lone air units * Added a 1-hex margin for a safer return of long-range CAP
changedScenarios * Midway: additional penalties for Japanese scouts while the strategic surprise is running * Essex: updated victory conditions for the US
addedTF * Added heavy AA values on the TF reorganization screen * Black triangles will indicate if there are CAP and/or ASW protection on the TF counter
changedSub * The chance for air unit to detect a submarine in a clear hex is only divided by 2 instead of 4 * The encounter chance is halved against a TF not matching the target type * Submarines do not attack ships in an airbase hex during daylight
the error may be up1/51/4

Carrier Battles 4 Guadalcanal changes

removedMP * The play-by-email has been removed as the online asynchronous mode is replacing it * Delete online account * The saved game size has been cut by half for faster downloading * During the opponent’s turn, you may write a message, surrender or send a gentle reminder
changedAir Search * The distance used to compute the chance to find is increased by 1 every 3 hexes * A major fire increases the chance of being discovered * Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5)
addedAirstrike * Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike * The chance to find its target has been reduced for fighters and lone air units * Added a 1-hex margin for a safer return of long-range CAP
changedScenarios * Midway: additional penalties for Japanese scouts while the strategic surprise is running * Essex: updated victory conditions for the US
addedTF * Added heavy AA values on the TF reorganization screen * Black triangles will indicate if there are CAP and/or ASW protection on the TF counter

MP * The play-by-email has been removed as the online asynchronous mode is replacing it * Delete online account * The saved game size has been cut by half for faster downloading * During the opponent’s turn, you may write a message, surrender or send a gentle reminder

Air Search * The distance used to compute the chance to find is increased by 1 every 3 hexes * A major fire increases the chance of being discovered * Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5)

Airstrike * Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike * The chance to find its target has been reduced for fighters and lone air units * Added a 1-hex margin for a safer return of long-range CAP

Air Op * Variable fuel cost: the fuel amount has been doubled and fighters consume much less than bombers, see Air op rules * Ability to push aircraft overboard with via right-click / long-press * Automatic creation of seaplane bases * Display of a small plane symbol on carriers when there are at least 2 air units on deck: observed on own CV or during a battle

Scenarios * Midway: additional penalties for Japanese scouts while the strategic surprise is running * Essex: updated victory conditions for the US

TF * Added heavy AA values on the TF reorganization screen * Black triangles will indicate if there are CAP and/or ASW protection on the TF counter

Sub * The chance for air unit to detect a submarine in a clear hex is only divided by 2 instead of 4 * The encounter chance is halved against a TF not matching the target type * Submarines do not attack ships in an airbase hex during daylight

Logs * Larger and always visible scroll bar * Zoom on mobile

Map * Touch/click on the map button to iterate though map pieces * A simple arrow is emphasizing the autopilot destination hex

Technical improvement * The game sides and sequence have been generalized which is opening room for other games

Source

Steam News / 23 July 2022

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