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Steam News24 November 20214y ago

1.8 Cross-platform multi-player

Multi-player Play against anyone over internet on PC/Mac/iOS/Android - Turn-by-turn asynchronous 2-player game.

Full notes

Full Carrier Battles 4 Guadalcanal update

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What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • Balance
changed1.8Log - Display the day of event - Select a hex number in a log event to center the map on it
changed1.8Map - The map is now entirely displayed in 2D - The zoom has less inertia
changed1.8Fog of War - Non-disclosure in the log or damage window of accurate info on damage enemy ships - Sunk ships should not be automatically as sunk at the end of battle. Another round of air observation might be needed - Sunk ships during battle could still be possible mistaken - Airstrikes may be detected across several phases, possibly increasing intelligence on them

Carrier Battles 4 Guadalcanal changes

changedLog - Display the day of event - Select a hex number in a log event to center the map on it
changedMap - The map is now entirely displayed in 2D - The zoom has less inertia
changedFog of War - Non-disclosure in the log or damage window of accurate info on damage enemy ships - Sunk ships should not be automatically as sunk at the end of battle. Another round of air observation might be needed - Sunk ships during battle could still be possible mistaken - Airstrikes may be detected across several phases, possibly increasing intelligence on them

Multi-player

  • Play against anyone over internet on PC/Mac/iOS/Android - Turn-by-turn asynchronous 2-player game. You don't need to both connected at the same time - Take your time to play against a challenging human opponent - The game state is automatically saved in the cloud - Login and notifications by email - Less cheat opportunity - The multi-player is free for the time being. If run-time costs of the online architecture become expensive, then a small fee may be asked to players

1.8

Log - Display the day of event - Select a hex number in a log event to center the map on it

Map - The map is now entirely displayed in 2D - The zoom has less inertia

Fog of War - Non-disclosure in the log or damage window of accurate info on damage enemy ships - Sunk ships should not be automatically as sunk at the end of battle. Another round of air observation might be needed - Sunk ships during battle could still be possible mistaken - Airstrikes may be detected across several phases, possibly increasing intelligence on them

Miscellaneous - Support request, chosen options & modules available on each saved game tile - TF Merge: some rules were not always enforced when all ships were stacked on left or right panel

Source

Steam News / 24 November 2021

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