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Steam News29 January 20215y ago

1.4 and Survey

A big survey to improve the game The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap.

In this update7

Full notes

Full Carrier Battles 4 Guadalcanal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
changedDamageTorpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair) - TRS loaded with cargo are more likely to burn
changedLeft menu, map buttonOn the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge - On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge - Otherwise, a blue badge indicates the number of TF you may move this phase
addedScenariosNew what-if for Guadalcanal - Tutorial improvement - US Set-up option for the Lexington for the Revenge Raids scenario
changedMiscellaneousAir Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war - The hex grid was refitted to improve the graphic performance

Carrier Battles 4 Guadalcanal changes

changedTorpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair) - TRS loaded with cargo are more likely to burn
changedOn the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge - On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge - Otherwise, a blue badge indicates the number of TF you may move this phase
addedNew what-if for Guadalcanal - Tutorial improvement - US Set-up option for the Lexington for the Revenge Raids scenario
changedAir Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war - The hex grid was refitted to improve the graphic performance

A big survey to improve the game

The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations.

Check out this survey! survey

Non-owners of the game may answer the questionnaire. Feel free to share the link.

The survey will remain open until mid-March approximatively.

1.4

TF

  • At least one surface escort ship is required per carrier - A CV TF without escort is forced to withdraw - Enhanced ships silhouettes - Allowed naval move hexes get highlighted before drawing the TF

Damage

  • Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair) - TRS loaded with cargo are more likely to burn

Left menu, map button

  • On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge - On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge - Otherwise, a blue badge indicates the number of TF you may move this phase

Scenarios

  • New what-if for Guadalcanal - Tutorial improvement - US Set-up option for the Lexington for the Revenge Raids scenario

Miscellaneous

  • Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war - The hex grid was refitted to improve the graphic performance

Source

Steam News / 29 January 2021

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