In this update7
Full notes
Full Carrier Battles 4 Guadalcanal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
Carrier Battles 4 Guadalcanal changes
A big survey to improve the game
The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations.
Check out this survey! survey
Non-owners of the game may answer the questionnaire. Feel free to share the link.
The survey will remain open until mid-March approximatively.
1.4
TF
At least one surface escort ship is required per carrier - A CV TF without escort is forced to withdraw - Enhanced ships silhouettes - Allowed naval move hexes get highlighted before drawing the TF
Damage
Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair) - TRS loaded with cargo are more likely to burn
Left menu, map button
On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge - On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge - Otherwise, a blue badge indicates the number of TF you may move this phase
Scenarios
New what-if for Guadalcanal - Tutorial improvement - US Set-up option for the Lexington for the Revenge Raids scenario
Miscellaneous
Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war - The hex grid was refitted to improve the graphic performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
